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July 28th, 2010, 07:42 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Magic shield effects
Quote:
Originally Posted by Graeme Dice
If it checks MR, as you claim, then you should be able to produce a debug log demonstrating this with about a minute of work with the debug mod.
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Do your own homework.
Quote:
Originally Posted by Kadelake
Would it be possible to see the game mechanics in the debug log? It would be great if someone familiar with the log would test vine shields, eye shields and the Medusa shield.
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You can. Start Dominions with dom3 -dd and you will see shield effects being checked against MR in the log.
Quote:
Originally Posted by Gregstrom
Some shield effects have surprisingly good pen - I've seen some noted as pen 12 previously on the forum.
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All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
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The Following User Says Thank You to Psycho For This Useful Post:
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July 28th, 2010, 08:24 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: Magic shield effects
Quote:
Originally Posted by Psycho
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
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Epiphany
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July 28th, 2010, 10:47 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: Magic shield effects
Quote:
Originally Posted by Psycho
Do your own homework.
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You're the one making the claim of a MR check. It's thus your responsibility to provide evidence that this statement is correct. Not mine to disprove it.
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July 28th, 2010, 11:59 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Magic shield effects
Quote:
Originally Posted by Graeme Dice
You're the one making the claim of a MR check. It's thus your responsibility to provide evidence that this statement is correct. Not mine to disprove it.
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LOL. That reasoning is so flawed.
Believe what you will, I don't care.
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July 28th, 2010, 01:03 PM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Re: Magic shield effects
Quote:
Originally Posted by Psycho
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
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Oh, right. I had forgotten about that. The manual had me fooled with it's claims of basic penetration being 10.
I meant a -4 penalty to a basic MR check. Which would mean a penetration strength of 16. I guess the pen in the debug log stand for penetration strength and not penalty.
I ran some tests and it turns out:
Vine & Eye shields: Pen 12
Medusa: Pen 13
Totem: Pen 16 (so a -4 penalty, just like the manual claims)
The eye shield kind of surprised me. It seems to work more often then that. Too bad I don't have the turn file when Gregstrom and I duked it out with eye shields, mage bane and the aegis. It would have been interesting to see the die rolls.
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The Following 2 Users Say Thank You to Kadelake For This Useful Post:
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July 28th, 2010, 03:53 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Magic shield effects
Quote:
Originally Posted by Kadelake
Quote:
Originally Posted by Psycho
All basic MR checks are made against penalty of 12 (shields, mind burns, paralysis, etc). You really shouldn't trust your manual.
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Oh, right. I had forgotten about that. The manual had me fooled with it's claims of basic penetration being 10.
I meant a -4 penalty to a basic MR check. Which would mean a penetration strength of 16. I guess the pen in the debug log stand for penetration strength and not penalty.
I ran some tests and it turns out:
Vine & Eye shields: Pen 12
Medusa: Pen 13
Totem: Pen 16 (so a -4 penalty, just like the manual claims)
The eye shield kind of surprised me. It seems to work more often then that. Too bad I don't have the turn file when Gregstrom and I duked it out with eye shields, mage bane and the aegis. It would have been interesting to see the die rolls.
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Eye Shield vs Vine shields:
With open ended die rolls eye shields will seem more effective - each hit has a chance of resulting in eyeloss; whereas vine shields will result cancel attacks, if successful.
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July 28th, 2010, 06:15 AM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
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Re: Magic shield effects
The vine shield does NOT always trigger on attack, just test it and see.
Would it be possible to see the game mechanics in the debug log? It would be great if someone familiar with the log would test vine shields, eye shields and the Medusa shield
I've assumed that the eye shield is non-resistible. I had SC with 25+ MR lose his eye in his first attack. (On second though, I think that SC was using the Mage Bane. He must have had 30+ MR) I've Also assumed that the Medusa shield (and ordinary gorgon petrification) used a MR check with a -4 penalty or something like that. I've had anti-thugs with 18-22 MR drop like flies against the medusa shield.
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July 28th, 2010, 07:12 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Magic shield effects
Some shield effects have surprisingly good pen - I've seen some noted as pen 12 previously on the forum.
While the vine shield doesn't always trigger on attacks, it seems to trigger a whole lot more often than a standard MR check would.
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July 28th, 2010, 07:27 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: Magic shield effects
My laundry list of things to test is getting to be of epic proportions, thanks for all the observations and contributions!
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July 28th, 2010, 01:23 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Magic shield effects
I have an archive. Do you remember the game name and turn?
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