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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old December 6th, 2010, 07:18 PM

llamabeast llamabeast is offline
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Default Re: MA Nation Balance Mod - Planning

Yeah, lots of the more recent nation mods use them. Er, as an example off the top of my head, the Bretonnian spy has a retinue. (Bretonnia is a mod by Burnsaber, on the other forum; here is a list of Burnsaber's mods: http://z7.invisionfree.com/Dom3mods/...t=0#entry12232 ).
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  #22  
Old December 6th, 2010, 07:57 PM

DeadlyShoe DeadlyShoe is offline
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Default Re: MA Nation Balance Mod - Planning

Thanks. I'll take a look.
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  #23  
Old December 10th, 2010, 07:42 AM

Duncan_Frost Duncan_Frost is offline
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Default Re: MA Nation Balance Mod - Planning

I read somewhere that you can also have a 'retinue' that is recruited for free when you recruit a commander, rather than using #onebattlespell.

I can't remember exactly, but the process is something like giving the commander the attribute that creates freespawn and also giving it a #secondshape without the freespawn. What happens is that the commander is recruited and creates the freespawn during turn resolution, and then turns into the second form, giving you a one-time group of troops.
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  #24  
Old December 10th, 2010, 08:12 AM

DeadlyShoe DeadlyShoe is offline
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Default Re: MA Nation Balance Mod - Planning

Oh, clever. Nice.
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