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  #21  
Old May 25th, 2010, 10:40 PM

chrispedersen chrispedersen is offline
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Default Re: The New Jomon?

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Originally Posted by Wrana View Post
Not that I like Jomon much, or have much experience with them, but it seems that Chris's build depends too much on luck of non-scales variety. And the variant with Dom-4 Wyrm I'd say a way to suicide. Though I agree about Heat - it protects your dragon princes and doesn't affect your troops as much as many opponents.
Actually, Jomon may work with awakened rainbow researcher who will open up many possibilities for nation's mages quite soon and allow to produce many of the nation's summons. This will also take you into water as soon as you will get about 10 Kappa (vanilla game, or 1st Kappa thug in CBM).
Or you can go with SC - Wyrm or sea goddess. Or even Cyclops, actually, with Construction 1st research priority he will be able to bring you into sea by the start of the 2nd year for sure...
Ive tried all these alternates. After the Wyrm, I like the cyclops best. In vanilla or with little water, I certainly would consider the cyclops strongly. But otherwise, I prefer the ability to get to sea.
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  #22  
Old May 26th, 2010, 10:09 AM
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Wrana Wrana is offline
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Default Re: The New Jomon?

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Originally Posted by chrispedersen View Post
Ive tried all these alternates. After the Wyrm, I like the cyclops best. In vanilla or with little water, I certainly would consider the cyclops strongly. But otherwise, I prefer the ability to get to sea.
Yes, I see. But what I pointed out is that the Cyclops doesn't automatically prevents you from taking into water relatively fast: you would only need Const 2 for this, attainable by the end of year 1 for sure, and probably earlier.
And you pointed out yourself that dragon princes aren't so good as to base your whole strategy on them. Crab generals are good support thugs, but they would need some Construction or Alteration anyway.
Another question - what do you think about Magic 3 for Jomon? It both increases research, decreases effective encumbrance of your mages (some of which are badly encumbered) and makes some spells of Fivefold Path monks more effective...
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  #23  
Old May 26th, 2010, 02:12 PM

legowarrior legowarrior is offline
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Default Re: The New Jomon?

It is hard enough getting everything you want with Jomon. It's like having a swiss army knife versus someone with a hammer.

I'm enjoying a sp game with a lady of Fortune, dormant. 3 Order, 3 Production, 1 Magic, 1 Misfortune, 1 cold or heat. This gives me a SC that can get underwater after a year.


Astral is a must in my book, because the Ring of Wizardry is of great benefit to the mages of the Jomon and the summons, most of which of 3 to 4 magic paths.
I believe that with crystal matrix, one of the ideas is a reverse communion, with a few water and nature based monks boosting dragons.

Last edited by legowarrior; May 26th, 2010 at 02:20 PM..
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  #24  
Old May 26th, 2010, 07:10 PM
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Default Re: The New Jomon?

Yes, Lady is another possibility. But to act as a real SC she will need either research (and it allows to put Cyclops or summons underwater, too) or Dom 9-10 for Awe. And that's damn expensive even without requisite Astral 5-6...
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  #25  
Old May 26th, 2010, 07:31 PM

legowarrior legowarrior is offline
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Default Re: The New Jomon?

She does well enough in a years time to get her and her bodyguards under the sea. And if becomes a communion slave to a few Monks, so much the better.
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