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  #21  
Old May 2nd, 2010, 04:51 AM

Tonno Tonno is offline
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Default Re: Weakest nation

Hello I am new in the forums,and I am here to play online and to consult about the game...
I have some xp in the game,I even played it online (hot seat mode )
And i have to say that all nations have the its good values...
Argatah,half night vision,I can not now recall the name of spell,but the spell makes the world dark,and units with dark vision (abyss and argatah) becomes verry verry strong,ofcorse i also think that argatah is one of the awful nations in the game,u need to use much spells when in combat if u want to win,and that means a lot of gems needed...
I am interested in what do you think about Marigon I play with the nation so I am interested in your opinions...
PS
A lot of shortened words but I have managed to catch the big part of it...And i do not know do u ppl play with any patches,i still do not have any...
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  #22  
Old May 2nd, 2010, 05:40 AM

LDiCesare LDiCesare is offline
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Default Re: Weakest nation

Marignon can summon angels, therefore they rock.
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  #23  
Old May 2nd, 2010, 06:02 AM

Redeyes Redeyes is offline
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Default Re: Weakest nation

LA Marignon is very potent with its large potential in blood, the dominion game with sacrificing inquisitors, and good path spread.

MA Marignon isn't as good, due to their good mages being cap-only and because it lacks the versatility of the LA Marignon, some of the nations it competes against might also be stronger in this age (the giant nations for one, and some caster nations like Pythium and Caelum).

The Men-at-Arms are a quite powerful force for either age under CBM, where their gold cost has been greatly reduced.
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  #24  
Old May 2nd, 2010, 08:51 AM

ghoul31 ghoul31 is offline
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Default Re: Weakest nation

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MA Argatha is definitely worse than MA Ulm. Troops are worse, The E2 W1 F1 H1 mage isn't much good for anything, .
attentive statues have 22 protection and no encumberance, they are a hell of a lot bette than Ulm's troops. So you are totally wrong there.

And you think a w1 mage is totally useless? I guess you never heard of frozen heart.
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  #25  
Old May 2nd, 2010, 01:26 PM

krpeters krpeters is offline
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Default Re: Weakest nation

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Originally Posted by ghoul31 View Post
And you think a w1 mage is totally useless? I guess you never heard of frozen heart.
Mostly useless. Effective against thugs, but definitely not worth 200 gold, and probably not worth even 80 gold for a pure 1W mage.
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  #26  
Old May 2nd, 2010, 01:50 PM

ghoul31 ghoul31 is offline
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Default Re: Weakest nation

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Quote:
Originally Posted by ghoul31 View Post
And you think a w1 mage is totally useless? I guess you never heard of frozen heart.
Mostly useless. Effective against thugs, but definitely not worth 200 gold, and probably not worth even 80 gold for a pure 1W mage.
I guess you didn't know that thugs dominate the end game. So a mage that can kill thugs is very useful.
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  #27  
Old May 2nd, 2010, 04:05 PM

krpeters krpeters is offline
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Default Re: Weakest nation

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Originally Posted by ghoul31 View Post
I guess you didn't know that thugs dominate the end game. So a mage that can kill thugs is very useful.
Gotta survive long enough to reach the end game before that becomes an issue, and the nations we're talking about will be lucky to make it to the middle game. The EEF makes for nice magma eruptions then; the W doesn't contribute much at that point.
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  #28  
Old May 2nd, 2010, 04:15 PM
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Quitti Quitti is offline
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Default Re: Weakest nation

Except for rust mist. I suggest you try it out. It synergies well with those non-armored statues.
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  #29  
Old May 2nd, 2010, 05:04 PM
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Fantomen Fantomen is offline
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Default Re: Weakest nation

The Golem crafters are great battlemages. You need to develop them a bit, but then you have great potential. The water component is wonderful because it gives you access to the acid evocations, especially acid rain, which is perfect combined with statues. And also blade wind and magma eruption and some fire and water evos with some boosting. With breath of winter and fire resistance/fire shield they handily ignore heat and cold dominions, throw a minor earth bless and earth power on top and you've got serious endurance in any weather. If there is a minor bless they also make potent minithugs. Cheap and sacred makes them exellent researchers.

I find them absolutely wonderful.
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  #30  
Old May 2nd, 2010, 07:58 PM

chrispedersen chrispedersen is offline
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Default Re: Weakest nation

I don't remember the name of the acid spitting lions.. manifest vitriol is it? I remember doing that with agartha, but I don't remember if I had a lot of struggling to do it or not.

Frankly, I think that most people play the agartha's wrong.
I don't think any amount of striving will really make them a military power. Their early game goto spell is Blight, perhaps topped off with pretender based locusts or Rain of toads.

Doesn't make them good.... but ...
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