Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Pantheons - an experiment in metagaming. - Page 3 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #21  
Old October 26th, 2009, 04:53 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Pantheons - an experiment in metagaming.

Re: F6D6 gods of love...

Pyronecrophilia!

But seriously, 'love' covers a sufficiently diverse set of behaviors and preferences that just about anything could be justified.

Consider the D+D FR interpretation of Loviatar (since the original Finnish doesn't have much material) - I can totally see the Lady of Pain being the 'goddess of love' in her pantheon.
Reply With Quote
  #22  
Old October 27th, 2009, 08:47 AM

Festin Festin is offline
Corporal
 
Join Date: Oct 2008
Posts: 162
Thanks: 13
Thanked 7 Times in 5 Posts
Festin is on a distinguished road
Default Re: Pantheons - an experiment in metagaming.

What if the Pantheon games have a "Hall of Honor" of their own, which will be score based? For example, head of the winning pantheon gets 5 points, second deity gets 3, etc.
Reply With Quote
  #23  
Old October 27th, 2009, 10:19 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Pantheons - an experiment in metagaming.

That'd work for me. But... it'd require a lot of popular take-up for a hall of fame to be viable. Are people that interested in the concept?

A possible fringe benefit of pantheon games - less late-game mm. The winning player may not have to manage so many provinces, I think.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #24  
Old October 27th, 2009, 02:27 PM

Elegy Elegy is offline
Private
 
Join Date: Sep 2009
Posts: 24
Thanks: 4
Thanked 0 Times in 0 Posts
Elegy is on a distinguished road
Default Re: Pantheons - an experiment in metagaming.

What about a game where each player is doled out a theme/element, and set up ground rules to make it so that only certain combinations win.

Say, you can have multiple gods of be a victory condition. Alternately, another winning condition could be to compose a team of one of every elemental or sorcery magic. Or "good" and "evil" -- relatively speaking, AWNS vs FEDB, FE as evil given that both have a fallen elemental royalty, BE self explanatory .

I'd imagine identities would need to be disclosed at the start of game as there's already plenty of options for treachery in the combinations of teams involved. Second guessing a pretender's theme is going to be a pain in the butt. Given that rainbow pretenders are often a lot more fun IMHO, perhaps substitute magic with some other categorization, whether historical, geographical, or thematic.

Such a game would give some pretty interesting diplo options while keeping neat team game dynamics.
Reply With Quote
  #25  
Old October 28th, 2009, 06:01 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Pantheons - an experiment in metagaming.

That'd be an interesting game, but I wasn't planning to constrain player choices in that way. I'd consider specifying it as an RP game, as that might pull some of the same effects out of the woodwork.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.