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  #21  
Old September 14th, 2009, 08:53 PM

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Default Re: Better Know a (Bad) Pretender: the Terrible Three

Hey ya listened on my treelords/vinemen yah!

On a related note QM most of the spells like mother oak, earthblood deep well - thematically make sense, but they unbalance the game.

The game would balance better if there were no same gem globals.
ie., let fire do earth blood deep well.

Yes, its less thematic, but it ends the traditional problem of being very difficult to overcast gem generating globals.
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  #22  
Old September 15th, 2009, 01:39 AM
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Default Re: Better Know a (Bad) Pretender: the Terrible Three

If I recall, immortality death still breaks the ritual spells the chassis casts regardless of revival in domain. Correct me if I'm wrong but I used the VQ pretty often.
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  #23  
Old September 15th, 2009, 02:15 AM
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Default Re: Better Know a (Bad) Pretender: the Terrible Three

You mean globals? If an immortal dies in friendly dominion and is resurrected in the capitol, then any globals the immortal has cast stay up. Up until the last patch, if an immortal cast a global and died in friendly dominion, but was unable to be resurrected in the capitol, the global would stay up until dispelled.
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  #24  
Old September 15th, 2009, 04:56 AM
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Default Re: Better Know a (Bad) Pretender: the Terrible Three

Quote:
Originally Posted by Trumanator View Post
here is the thread. No comments are necessary, lets keep this one on topic.
Sorry for OT but I have read this thread and am amazed that all that blatant cheating went on when I was actively playing dominions w/o me knowing nothing about it. Oh I later heard rumors and half hints but never really knew what went on there.

Last OT remark. Cheating didn't die in dom-2. I personally raised the flag and with the help of good ppl and IW flushed another one in dom-3 days. After that IW improved their anti cheating methods(in what way I honestly don't know). Now why oh why would someone choose to cheat in a game???- It's sooooo annoying. Way to go StormBinder, you're my hero
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  #25  
Old September 15th, 2009, 06:43 AM
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Default Re: Better Know a (Bad) Pretender: the Terrible Three

Personally, I like using Freak Lord in SP (with CBM). Probably just me though.
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  #26  
Old April 20th, 2010, 02:28 PM
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Default Re: Better Know a (Bad) Pretender: the Terrible Three

Am I imagining things, or maybe my memory is hazy, but doesn't the freaklord get a bonus to crossbreeding? I thought he had a unique skill that improved the effects of crossbreeding somehow. Was that a DOM1 thing?
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  #27  
Old April 20th, 2010, 02:48 PM

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Default Re: Better Know a (Bad) Pretender: the Terrible Three

Might be on the wiki. lch would be the person to ask anyway.

I suspect he does not.
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  #28  
Old April 20th, 2010, 04:25 PM

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Default Re: Better Know a (Bad) Pretender: the Terrible Three

Huh. maybe?

I used freak lord to do a series of crossbreeding.
I always got 1 good result, 3 medium results and tons of crap.

Never compared that to other casters..
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  #29  
Old April 21st, 2010, 07:10 PM

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Default Re: Better Know a (Bad) Pretender: the Terrible Three

I'm no master at this, but I have found the Freak Lord to be useful. I started taking him with LA Jomon (mainly in vanilla because they need more help there). He is a rainbow pretender, but can be used as a light SC for early expansion once you get alteration 3.

This assumes you give him some air, astral, and earth. He can mistform, invulnerability, etherealness, attack rear. He tramples human sized opponents and spreads fear. Of course he needs a decoy element on the other flank to distract the first wave of melee troops, but even if he ends up attacking them, I have yet to see him come to grief against reasonable indies. He can reliably and safely add to expansion in this way, and then start site-searching when expansion is done. The one blood can be useful, or can be ignored. I like him for the trample, the fear, the cost, and the low cost of adding paths.

Sure a real SC is superior to him, but remember he has the added advantage of being a rainbow.

I guess I find him to be the only hybrid rainbow/SC expander available. He can do both if used properly, and the extra misc. slot can be an advantage as Omnikron pointed out.
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  #30  
Old April 21st, 2010, 07:31 PM

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Default Re: Better Know a (Bad) Pretender: the Terrible Three

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Originally Posted by Pablomatic View Post
This assumes you give him some air, astral, and earth. He can mistform, invulnerability, etherealness, attack rear. He tramples human sized opponents and spreads fear. Of course he needs a decoy element on the other flank to distract the first wave of melee troops, but even if he ends up attacking them, I have yet to see him come to grief against reasonable indies.
I am very surprised he doesn't die a horrible fatigue death about a round after he starts doing that.
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