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  #1  
Old September 9th, 2009, 10:33 AM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Dynamic Campaign: Volunteers Wanted

Patched up to date, you still up wulfir?
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  #2  
Old September 9th, 2009, 03:32 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

Quote:
Originally Posted by iCaMpWiThAWP View Post
Patched up to date, you still up wulfir?
Oh yeah....


You're a German officer with war time experience from Poland and France. You have recently been posted away from your parent 3rd Panzer Division to a new makeshift unit known as the 5. Leichte Division.

As you come ashore in Tripoli, Libya you're tasked with commanding a Kampfgruppe for a planned move "Direction Enemy".
The senior German commander is a very impatient man. His name is Rommel.



Here is the Campaign Frame for Kampfgruppe Ikamp and the two first scenarios.

Install into your campaign folder. It will occupy campaign slot 026.

The first scenario is a 1 turn affair, no need to save the game here. The second scenario is where the fighting starts. Remember to save at the last few turns. It is best if you keep a save at the very last turn before the scenario ends.

Hals und Beinbruch!
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File Type: zip KG_Ikamp_NorthAfrica.zip (177.7 KB, 233 views)
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  #3  
Old September 10th, 2009, 02:54 AM
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Thumbs up Re: Dynamic Campaign: Volunteers Wanted

wulfir,

All done second battle. Emailed the results to you.

It was a very intense battle until about the time the light tanks arrived, then it turned in my favour.

I managed to keep all the tanks alive this time gaining valuable experience. Actully there were nine T-34/76's as one was immobilized when I started.

Those T-70's couldn't have arrived at a better time, as my infantry was basically blown away by then.

Took longer to finish but overall very fun. Thanks!
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  #4  
Old September 10th, 2009, 05:20 AM
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Default Re: Dynamic Campaign: Volunteers Wanted

This is a neat idea hope you are still doing it when I get back.
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  #5  
Old September 10th, 2009, 11:20 AM
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Default Re: Dynamic Campaign: Volunteers Wanted

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Originally Posted by Skirmisher View Post
All done second battle. Emailed the results to you.
Good work Skirmisher!

While 40th Army to the north is making good progress against Italians and Hungarians your 3rd Tank Army is everywhere meeting stiff resistance from the German XXIV. Panzerkorps.

You are sent to get a bogged down attack on KULIKOVKA going again. Word of the savage battle at NOVOMARKOVKA is spreading withing 15th Tank Corps. At HQ you have gained something of a reputation for being steady when circumstances are the most trying.


Install instructions (same as before):
1) add txt file to your campaign folder.
2) add scenario files to your scenario folder.
3) edit campaign and add scenario 802 to node 002 of campaign 025.

It should work same as before – if not it will cause a crash to desktop…
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File Type: zip RU_Camp_02.zip (108.6 KB, 114 views)
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  #6  
Old September 17th, 2009, 06:49 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

Oh this good,I get more scenerios to play.

I like the one in N.Africa.

wulfir, keep up the excellent work! you are very talented.
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  #7  
Old September 30th, 2009, 08:28 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

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Originally Posted by wulfir View Post
I have an idea I'd like to try - a dynamic campaign adjusted to the actual player.
Interesting concept. I have been following this thread since you opened it. I should have thought of this.

As long as they do not play to the end game screen you can keep adding more scenario's to the campaign, correct?

That's actually a pretty good way to build and have a campaign playtested or at least get another pair of eyes looking at it through the design process. It might not work if the campaign has branches but a straight scenario to scenario campaign would work.
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  #8  
Old October 4th, 2009, 07:33 AM
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Default Re: Dynamic Campaign: Volunteers Wanted

[quote=Double_Deuce;712760]
Quote:
Originally Posted by wulfir View Post
As long as they do not play to the end game screen you can keep adding more scenario's to the campaign, correct?
Yeah..., it should...

- it's what I normally do when building a campaign - but I didn't know if it would work on two different machines...


DD, we need to get some designing stuff going.

Been über-busy with real-life for a while, and truth be told I've become a bit rusty.
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  #9  
Old October 8th, 2009, 01:20 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

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Originally Posted by wulfir View Post
DD, we need to get some designing stuff going.

Been über-busy with real-life for a while, and truth be told I've become a bit rusty.
I know the feeling. I had to take a break from designing over the later part of the summer due to RL stuff.
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Last edited by Double_Deuce; October 8th, 2009 at 01:33 PM..
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  #10  
Old October 8th, 2009, 04:06 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

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Originally Posted by Double_Deuce View Post
I know the feeling. I had to take a break from designing over the later part of the summer due to RL stuff.
Yeah..., it's a bit annoying how life can get in the way of living, huh...

I have a rather ambitious SPMBT campaign ready though.
Everything is done; including the videotrailer.

I'd like to have your input on some areas, especially the txt breifings - as I have used "your" NATO order format...

...if you have the time, that is...
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