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September 9th, 2009, 10:33 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Patched up to date, you still up wulfir?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
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September 9th, 2009, 03:32 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by iCaMpWiThAWP
Patched up to date, you still up wulfir?
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Oh yeah....
You're a German officer with war time experience from Poland and France. You have recently been posted away from your parent 3rd Panzer Division to a new makeshift unit known as the 5. Leichte Division.
As you come ashore in Tripoli, Libya you're tasked with commanding a Kampfgruppe for a planned move "Direction Enemy".
The senior German commander is a very impatient man. His name is Rommel.
Here is the Campaign Frame for Kampfgruppe Ikamp and the two first scenarios.
Install into your campaign folder. It will occupy campaign slot 026.
The first scenario is a 1 turn affair, no need to save the game here. The second scenario is where the fighting starts. Remember to save at the last few turns. It is best if you keep a save at the very last turn before the scenario ends.
Hals und Beinbruch!
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September 10th, 2009, 02:54 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Dynamic Campaign: Volunteers Wanted
wulfir,
All done second battle. Emailed the results to you.
It was a very intense battle until about the time the light tanks arrived, then it turned in my favour.
I managed to keep all the tanks alive this time gaining valuable experience. Actully there were nine T-34/76's as one was immobilized when I started.
Those T-70's couldn't have arrived at a better time, as my infantry was basically blown away by then.
Took longer to finish but overall very fun. Thanks!
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September 10th, 2009, 05:20 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Dynamic Campaign: Volunteers Wanted
This is a neat idea hope you are still doing it when I get back.
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September 10th, 2009, 11:20 AM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by Skirmisher
All done second battle. Emailed the results to you.
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Good work Skirmisher!
While 40th Army to the north is making good progress against Italians and Hungarians your 3rd Tank Army is everywhere meeting stiff resistance from the German XXIV. Panzerkorps.
You are sent to get a bogged down attack on KULIKOVKA going again. Word of the savage battle at NOVOMARKOVKA is spreading withing 15th Tank Corps. At HQ you have gained something of a reputation for being steady when circumstances are the most trying.
Install instructions (same as before):
1) add txt file to your campaign folder.
2) add scenario files to your scenario folder.
3) edit campaign and add scenario 802 to node 002 of campaign 025.
It should work same as before – if not it will cause a crash to desktop…
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September 17th, 2009, 06:49 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Oh this good,I get more scenerios to play.
I like the one in N.Africa.
wulfir, keep up the excellent work! you are very talented.
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September 30th, 2009, 08:28 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by wulfir
I have an idea I'd like to try - a dynamic campaign adjusted to the actual player.
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Interesting concept. I have been following this thread since you opened it. I should have thought of this.
As long as they do not play to the end game screen you can keep adding more scenario's to the campaign, correct?
That's actually a pretty good way to build and have a campaign playtested or at least get another pair of eyes looking at it through the design process. It might not work if the campaign has branches but a straight scenario to scenario campaign would work.
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October 4th, 2009, 07:33 AM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: Dynamic Campaign: Volunteers Wanted
[quote=Double_Deuce;712760]
Quote:
Originally Posted by wulfir
As long as they do not play to the end game screen you can keep adding more scenario's to the campaign, correct?
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Yeah..., it should...
- it's what I normally do when building a campaign - but I didn't know if it would work on two different machines...
DD, we need to get some designing stuff going.
Been über-busy with real-life for a while, and truth be told I've become a bit rusty.
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October 8th, 2009, 01:20 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by wulfir
DD, we need to get some designing stuff going.
Been über-busy with real-life for a while, and truth be told I've become a bit rusty.
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I know the feeling. I had to take a break from designing over the later part of the summer due to RL stuff.
Last edited by Double_Deuce; October 8th, 2009 at 01:33 PM..
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October 8th, 2009, 04:06 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: Dynamic Campaign: Volunteers Wanted
Quote:
Originally Posted by Double_Deuce
I know the feeling. I had to take a break from designing over the later part of the summer due to RL stuff.
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Yeah..., it's a bit annoying how life can get in the way of living, huh...
I have a rather ambitious SPMBT campaign ready though.
Everything is done; including the videotrailer.
I'd like to have your input on some areas, especially the txt breifings - as I have used "your" NATO order format...
...if you have the time, that is...
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