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  #21  
Old June 25th, 2009, 07:01 PM

thejeff thejeff is offline
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Default Re: Some thoughts on improvements to the game

It would also mean one lucky crippling arrow would bring a whole unit to a crawl. Not something you'd want or could do anything about.

Nor would you always want such unit discipline to apply to flanking cavalry, or the like.

Approaching the enemy front line in a solid unit is important, but if you're charging the archers who are mowing you down, you might not be so concerned.
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  #22  
Old June 25th, 2009, 07:39 PM
Squirrelloid Squirrelloid is offline
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Default Re: Some thoughts on improvements to the game

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It would also mean one lucky crippling arrow would bring a whole unit to a crawl. Not something you'd want or could do anything about.

Nor would you always want such unit discipline to apply to flanking cavalry, or the like.

Approaching the enemy front line in a solid unit is important, but if you're charging the archers who are mowing you down, you might not be so concerned.
Holding a line is far more important for shock infantry than anything else. Possibly there should also be a distinction between skirmishers and regular units.

And I'd rather a crippled unit just be removed as if killed. No one loses the use of a leg and keeps fighting - that's just silly.
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  #23  
Old June 25th, 2009, 09:02 PM
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Default Re: Some thoughts on improvements to the game

Squirrelloid and Loren

Those are some interesting ideas, but Dominions_3 updates have virtually ended as Illwinter is developing a new game. Also Dominions_4 is not even being considered by Illwinter at this point, so I'd recommend storing all your ideas for when Dominions_4 does finally begin development... otherwise it's a forum discussion only amongst the community which doesn't go anywhere.
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  #24  
Old June 26th, 2009, 12:40 AM
Squirrelloid Squirrelloid is offline
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Default Re: Some thoughts on improvements to the game

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Squirrelloid and Loren

Those are some interesting ideas, but Dominions_3 updates have virtually ended as Illwinter is developing a new game. Also Dominions_4 is not even being considered by Illwinter at this point, so I'd recommend storing all your ideas for when Dominions_4 does finally begin development... otherwise it's a forum discussion only amongst the community which doesn't go anywhere.
That depends on how motivated people are =).

No, seriously, I'd be totally interested in collaborating on a purely historical tactical and/or strategic military simulator that gets it (mostly) right. I wouldn't mind doing a fantasy one either, but ideally you'd have this core historical simulator that you could append various levels of the fantastic to. I have some free time, but certainly don't have the expertise to do it all myself (in particular, I know nothing about the graphics end, and its been awhile since i've used a plausible language for doing this in).

I mean, this is a hypothetical 'this is what would make the game cool(er) for me' thread. But if someone with vision, motivation, and organization wanted to try to actually do something... I'd at least think about being involved. At one level there's 'ask the company to make it cooler', but at another level there's 'do it yourself'.
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  #25  
Old June 26th, 2009, 03:30 AM

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Default Re: Some thoughts on improvements to the game

So are you going to do it yourself? I don't get it. You can't dangle that carrot as justification for a load of hypotheticals unless you actually might do this stuff yourself.
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  #26  
Old June 26th, 2009, 03:38 AM
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Default Re: Some thoughts on improvements to the game

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So are you going to do it yourself? I don't get it. You can't dangle that carrot as justification for a load of hypotheticals unless you actually might do this stuff yourself.
I think I said I'd be willing to help if someone else was willing to organize such a project. I really don't have the time to do it entirely by myself right now, nor the expertise to do everything. (And while I can learn, that takes more time).
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  #27  
Old June 26th, 2009, 04:18 AM

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Default Re: Some thoughts on improvements to the game

I've done it before - had best game of 1993 by Computer Gaming Mag; mentions in other mags as well.

Game was called Suzerainty. Yeah I know. Sucky name.

Anyway... have a game idea in mind. Interested in workers. Sweat equity venture..

Interested?
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  #28  
Old June 26th, 2009, 04:21 AM

Sombre Sombre is offline
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Default Re: Some thoughts on improvements to the game

This 'someone else' guy is evidently awesome, but he also seems quite busy. I think he has ideas from at least 50 people on these forums alone on his to do list ;]
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  #29  
Old June 26th, 2009, 08:15 AM
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Default Re: Some thoughts on improvements to the game

Ideas and detailed hypotheticals are incredibly valuable. The entire SemiRandom project was born of someone else's vision. One of the projects that I have been working on currently was prompted by a thread on these forums. Threads like this one can be a great resource for the "someone else" guys. (But you are right Sombre. We are awesome & busy! )
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  #30  
Old June 26th, 2009, 08:30 AM

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Default Re: Some thoughts on improvements to the game

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Ideas and detailed hypotheticals are incredibly valuable. The entire SemiRandom project was born of someone else's vision. One of the projects that I have been working on currently was prompted by a thread on these forums. Threads like this one can be a great resource for the "someone else" guys. (But you are right Sombre. We are awesome & busy! )
I agree they /can/ theoretically be useful, but the noise rate appears to be somewhere around 99.99%. You say semirand was born of someone's vision, fair enough. I highly doubt it was this kind of brainstorming. Semirand's fundamental ideas are not pie in the sky and never were. There's a LOT we can already do regarding dom3, but these kind of threads go way, way beyond those limits imo. And since we're using personal examples, I haven't found a single useful idea amongst any of the vast number of 'brainstorming' posts on these forums.
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