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  #21  
Old April 23rd, 2009, 03:50 AM
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Default Re: Lychantrops' amulet effects on national heroes

Well looks like also a dryad was transformed in a wolf berseker: I have found it is still sacred, priest level 1, not sure if it still a mage N1........
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  #22  
Old April 23rd, 2009, 09:00 AM
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Default Re: Lychantrops' amulet effects on national heroes

Quote:
Originally Posted by JimMorrison View Post
I keep wanting to try out the Pebble suit, but I hate items you can't remove - maybe I decide later I want something else?

New spell! Blobform. Turns you into a Blob with no slots, so you can get cursed items off. Now, if only we could figure out how to change you back. o.O
Dunno about that...but you could try Transformation if the equipper also has nature magic. Lots of the animal forms don't have body slots.

Kind of an ideal sequence, but...

1) Summon Tartarian with Nature (and presumably + Earth magic too.)
2) Equip pebble suit
3) Trollification
4) Transformation (cross your fingers, repeat as necessary)
5) Rinse, repeat (if you can find another N+E tart)

Ta-da! No more shattered soul for a teeny-tiny subset of your tarts!



Actually, for Nature + Death mages, Transformation to get rid of unwanted equipment + Twiceborn to re-appear as a Wight mage can be semi-viable (ok, not really, but fun to consider), at least in CBM where Transformation's not insanely expensive.

(whoops, looks like I veered a bit off topic...)
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  #23  
Old April 23rd, 2009, 10:21 AM
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Default Re: Lychantrops' amulet effects on national heroes

Pebble suit and Lychantrop's amulet don't work on undead, lifeless and monsters
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  #24  
Old April 23rd, 2009, 05:23 PM
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Default Re: Lychantrops' amulet effects on national heroes

I like the pebble suit and equip it on a wimpy earth mage, so they become a more powerful troll mage usually. A crystal mage or other old earth mage is excellent for the transformation becasue you get rid of old age and with the additional blood stone and earth boots get a E5 mage who can cast all kinds of earth goodness. I see no reason to ever want to remove the pebble stone suit in that situation.

I can't think of a good strategy to use pebble suit/transformation with off the top of my head in cbm. But will keep a eye out for one.
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  #25  
Old April 24th, 2009, 03:07 AM
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Default Re: Lychantrops' amulet effects on national heroes

Another test in my solo game:

I have cast gift of reason on an Elephant to have it as a commander

added the amulet to move it to Morale 99

added some protective gear to protect the investment

added a bodyguard of 15 elephants

now I have to check if it works in a battle

I wonder if it payoff.....
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  #26  
Old April 24th, 2009, 08:19 AM
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Default Re: Lychantrops' amulet effects on national heroes

Quote:
Originally Posted by ano View Post
Pebble suit and Lychantrop's amulet don't work on undead, lifeless and monsters
I can confirm that I definitely have had the pebble suit transform Tartarians (which are undead, but not lifeless.) As far as "monsters" - what attribute would indicate that something is a "monster"?
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  #27  
Old April 24th, 2009, 11:29 AM
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Default Re: Lychantrops' amulet effects on national heroes

I don't know for sure what the tag is but Baalz many times said that Kraken didn't transform into werewolf for about 200 turns or even more.
Maybe pebble suit has different mechanics...
Will test it.
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  #28  
Old April 24th, 2009, 02:19 PM

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Default Re: Lychantrops' amulet effects on national heroes

I wonder if being low on hit points contributes to the chance of change. I only mention it as it is so with fever fetishes.. and reusing code is good practise.

As a test, 10 creatures at 5 hp diseased, vs 10 creatures at 10 hp.
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  #29  
Old April 24th, 2009, 03:37 PM
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Default Re: Lychantrops' amulet effects on national heroes

Quote:
Originally Posted by ano View Post
I don't know for sure what the tag is but Baalz many times said that Kraken didn't transform into werewolf for about 200 turns or even more.
Maybe pebble suit has different mechanics...
Will test it.
It's possible that it's the pretender flag, several things don't affect pretenders. The Kraken was the only thing I've ever done an extended test on, though a I mentioned I've occasionally stuck them on things I thought unlikely to change since then (angels, demons etc) and not seen one turn.
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  #30  
Old April 24th, 2009, 03:47 PM

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Default Re: Lychantrops' amulet effects on national heroes

Quote:
I wonder if being low on hit points contributes to the chance of change. I only mention it as it is so with fever fetishes.. and reusing code is good practise.
Meep, not so. Fever fetishes mainly produce gems on people with less hp that they started with, rather than just low hp. High hp carriers are a good choice because they last longer.
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