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  #21  
Old April 27th, 2009, 11:51 PM
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Default Re: Air Farce Follies - Friendly Fire Isn't

Drifted off topic but this game does allow freindly fire more than most.
Infantry think only hit own with area weapons or on occasion if firring at enemy in same hex as own troops, read things getting a bit desperate. Not Blue fire just caught in
Planes obviosly but can be avoided by not overflying your troops & keeping targets a sensible distance from.
RPGs I have missed & hit my own vehicle.
Armour generally no but any shot can miss & land on your troops causing suppresion
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  #22  
Old April 28th, 2009, 09:09 AM
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Default Re: Air Farce Follies - Friendly Fire Isn't

Other then same and adjacent hex stuff I've never had much problem with direct fire blue-on-blue. Don't recall ever blowing up my own vehicles with ATGM's etc.
I tend to find that "average" (read that as experience 60 to 80) aircraft often seem more dangerous to me then my opponent tho.
I still find it very "amuseing" when aircraft fire a maverick, miss the vehicle targeted, and a tank in an adjacent hex gets destroyed tho.
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  #23  
Old April 28th, 2009, 10:17 PM

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Default Re: Air Farce Follies - Friendly Fire Isn't

I just finished the first scenario (marines holding a hill against a north korean attack) and my planes found a lot of joy in shooting cannon rounds at my Pershings on hte hill, rather than the communist mortar positions way off on the other side.

Playing through hte second scenario, I restarted, after my american "allies" happily napalmed an entire platoon of mine, though at least that was only a drift of 5 hexes from its target.
They did shoot a few bullets at the north koreans as well, just for good measure.
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  #24  
Old April 29th, 2009, 12:44 AM
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Default Re: Air Farce Follies - Friendly Fire Isn't

runequester, I hope the planes you sent to attack the mortars were not carrying AGMs and that you sent the planes from a side of the map that wasn't the back side of your army.
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  #25  
Old April 29th, 2009, 08:36 AM
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Default Re: Air Farce Follies - Friendly Fire Isn't

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Originally Posted by Wdll View Post
runequester, I hope the planes you sent to attack the mortars were not carrying AGMs and that you sent the planes from a side of the map that wasn't the back side of your army.



..........or through smoke. I'm familiar with the scenario in question because when it first came out we had comments like this and I ran the scenario and Andy ran the scenario and like someone else mentioned on one of these forums recently we wondered if we were playing the same game.

I doubt there is a save game of the turn the air strikes were plotted and when they were carried out but I'm betting they would explain a lot. It IS possible to carry out air attacks without ridiculous amounts of blue on blue. Most of the stories people tell like this I've NEVER encountered in all the years I've played and developed these games. I am NOT saying strange things never happen but reading this thread anyone would think this is SOP

I can see we need to explain air attack procedure a bit better in the game guide. ( and hope people read it....)





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  #26  
Old May 1st, 2009, 01:29 AM

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Default Re: Air Farce Follies - Friendly Fire Isn't

Im sure it was a one in a billion thing

In the original SP, I once lost a T34 to a stray 81mm mortar shell. Not even a barrage of the things either. Just a single mortar, firing a single shell.

Never seen anything like it since, and that was years ago. I joked that it must have fallen down the hatch or something. i just attract weird luck.


What was maddening about that Korea scenario was that it seemed whenever the planes did shoot up the enemy, they'd insist on only targeting the exact hex they were aimed at, even if that only held 2 infantry guys, with a T34 within a hex or two because it had moved. But when they decided to strafe my guys instead, they'd meticulously pick out the best targets
Maybe they were communist sympathizers.
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  #27  
Old May 1st, 2009, 03:14 PM
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Default Re: Air Farce Follies - Friendly Fire Isn't

I've tended to notice that myself.
When you get a blue-on-blue the seem to have an uncanny ability to pick the worst place/unit for the player to hit, whereas when they do hit the opposition they'll often pick the least valuable target in the area.

Humm....
Could it be all pilots have been secretly subverted by commies?
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  #28  
Old May 1st, 2009, 06:47 PM
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Default Re: Air Farce Follies - Friendly Fire Isn't

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  #29  
Old May 1st, 2009, 08:56 PM

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Default Re: Air Farce Follies - Friendly Fire Isn't

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Originally Posted by Suhiir View Post
Could it be all pilots have been secretly subverted by commies?
but what when it happens to soviet airstrikes?
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  #30  
Old May 1st, 2009, 11:55 PM
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Default Re: Air Farce Follies - Friendly Fire Isn't

You know the old adage "damn them flyboys"
But they only hit what you grunts tell them to.
If the target moves and grunts lost sight or friendlies move into or close to the target zone,
and forget to call off or change the orders.
Then who's fault is it really
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