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July 30th, 2009, 06:19 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Modding tips and tricks
Hmm. This gives me an idea or two - a summoned commander who can change shape to a (more powerful?) form at the cost of a turn's vulnerability, or alternatively a set of non-commander summons who can get better stats and equipment after being GoRed.
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July 30th, 2009, 11:26 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Modding tips and tricks
I have a TC spell
Angel Incognito.. that changes them into Celestial Angel, with a second shape back to celestial master.
So essentially its only useful for the turn.
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August 3rd, 2009, 04:36 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Modding tips and tricks
How do you get a spell to change the caster's shape cleanly? The obvious way would be a kill self ritual to push them into a secondshape, but that would mean it could be triggered by otehr stuff.
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August 4th, 2009, 12:41 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Modding tips and tricks
I don't know that its clean...
I do chain a "Kill Caster" after the Angels spell. I create an angel with similar paths to the caster to maintain the illusion.
And the spell hints that the caster must go incognito afterwards, to explain the name change.
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August 4th, 2009, 07:18 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Modding tips and tricks
Oh. Well that's more replacement than transformation, but works gameplay wise.
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August 5th, 2009, 05:45 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
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Thanked 78 Times in 46 Posts
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Re: Modding tips and tricks
Hmm, interesting, how do you copy the paths?
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August 5th, 2009, 09:21 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Modding tips and tricks
He just made a unit with similar paths to the one that he thinks would be casting the spell.
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March 20th, 2010, 07:53 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Modding tips and tricks
I just figured out something frigging awesome and need to share it now. I've modded this game for almost 3 years and still I'm learning new stuff, God I love this game!
The spell effect "polymorph" (number 54) allows for different #damage values for different shapes. How you can use this? Just attach it to some buffing spell as #nextspell and you can have spell that grants the caster the form of a dragon for the battle or something just as cool.
Also, kennydicke noticed that the Ritual of Rebirth can also be modded by changing the #damage value to revive the hero in another shape than the basic mummy. I'm not sure if it works with giant monsters, but I'll test that shortly.
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March 20th, 2010, 10:39 AM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Modding tips and tricks
Quote:
Originally Posted by Burnsaber
I just figured out something frigging awesome and need to share it now. I've modded this game for almost 3 years and still I'm learning new stuff, God I love this game!
The spell effect "polymorph" (number 54) allows for different #damage values for different shapes. How you can use this? Just attach it to some buffing spell as #nextspell and you can have spell that grants the caster the form of a dragon for the battle or something just as cool.
Also, kennydicke noticed that the Ritual of Rebirth can also be modded by changing the #damage value to revive the hero in another shape than the basic mummy. I'm not sure if it works with giant monsters, but I'll test that shortly.
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Cool idea w/the poly - does it revert after battle tho? I thought polymorph was permanent (never cast it.)
The RoR alternate unit is actually mentioned in the "Black Book" spell modding thread (I'm using it in a personal mod I've been playing with for a while.) Unfortunately, it requires that a unit die AND go through the hall of fame to change unit types...
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March 20th, 2010, 06:11 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Modding tips and tricks
Quote:
Originally Posted by Stavis_L
Cool idea w/the poly - does it revert after battle tho? I thought polymorph was permanent (never cast it.)
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In my testing I managed to turn two runesmiths into slingers in the battle and they showed up as Runesmits on the strat map. In hindsight, there might be some cobblestones where this trick might fall flat. I'll report more once I get back home and manage to do some more testing on sunday evening.
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