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  #1  
Old July 30th, 2009, 06:19 AM
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Gregstrom Gregstrom is offline
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Default Re: Modding tips and tricks

Hmm. This gives me an idea or two - a summoned commander who can change shape to a (more powerful?) form at the cost of a turn's vulnerability, or alternatively a set of non-commander summons who can get better stats and equipment after being GoRed.
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  #2  
Old July 30th, 2009, 11:26 PM

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Default Re: Modding tips and tricks

I have a TC spell
Angel Incognito.. that changes them into Celestial Angel, with a second shape back to celestial master.

So essentially its only useful for the turn.
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  #3  
Old August 3rd, 2009, 04:36 AM

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Default Re: Modding tips and tricks

How do you get a spell to change the caster's shape cleanly? The obvious way would be a kill self ritual to push them into a secondshape, but that would mean it could be triggered by otehr stuff.
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  #4  
Old August 4th, 2009, 12:41 PM

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Default Re: Modding tips and tricks

I don't know that its clean...

I do chain a "Kill Caster" after the Angels spell. I create an angel with similar paths to the caster to maintain the illusion.
And the spell hints that the caster must go incognito afterwards, to explain the name change.
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  #5  
Old August 4th, 2009, 07:18 PM

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Default Re: Modding tips and tricks

Oh. Well that's more replacement than transformation, but works gameplay wise.
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  #6  
Old August 5th, 2009, 05:45 AM

Illuminated One Illuminated One is offline
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Default Re: Modding tips and tricks

Hmm, interesting, how do you copy the paths?
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  #7  
Old August 5th, 2009, 09:21 AM

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Default Re: Modding tips and tricks

He just made a unit with similar paths to the one that he thinks would be casting the spell.
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  #8  
Old March 20th, 2010, 07:53 AM
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Default Re: Modding tips and tricks

I just figured out something frigging awesome and need to share it now. I've modded this game for almost 3 years and still I'm learning new stuff, God I love this game!

The spell effect "polymorph" (number 54) allows for different #damage values for different shapes. How you can use this? Just attach it to some buffing spell as #nextspell and you can have spell that grants the caster the form of a dragon for the battle or something just as cool.

Also, kennydicke noticed that the Ritual of Rebirth can also be modded by changing the #damage value to revive the hero in another shape than the basic mummy. I'm not sure if it works with giant monsters, but I'll test that shortly.
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  #9  
Old March 20th, 2010, 10:39 AM
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Default Re: Modding tips and tricks

Quote:
Originally Posted by Burnsaber View Post
I just figured out something frigging awesome and need to share it now. I've modded this game for almost 3 years and still I'm learning new stuff, God I love this game!

The spell effect "polymorph" (number 54) allows for different #damage values for different shapes. How you can use this? Just attach it to some buffing spell as #nextspell and you can have spell that grants the caster the form of a dragon for the battle or something just as cool.

Also, kennydicke noticed that the Ritual of Rebirth can also be modded by changing the #damage value to revive the hero in another shape than the basic mummy. I'm not sure if it works with giant monsters, but I'll test that shortly.
Cool idea w/the poly - does it revert after battle tho? I thought polymorph was permanent (never cast it.)

The RoR alternate unit is actually mentioned in the "Black Book" spell modding thread (I'm using it in a personal mod I've been playing with for a while.) Unfortunately, it requires that a unit die AND go through the hall of fame to change unit types...
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  #10  
Old March 20th, 2010, 06:11 PM
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Default Re: Modding tips and tricks

Quote:
Originally Posted by Stavis_L View Post

Cool idea w/the poly - does it revert after battle tho? I thought polymorph was permanent (never cast it.)
In my testing I managed to turn two runesmiths into slingers in the battle and they showed up as Runesmits on the strat map. In hindsight, there might be some cobblestones where this trick might fall flat. I'll report more once I get back home and manage to do some more testing on sunday evening.
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