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March 7th, 2009, 02:49 PM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Wasting High Explosive Anti Tank Rounds
Quote:
But what about if I have an infatry squad and I don't want them wasting their RPG or bazoola rounds on other infantry? And I still want to be able to blast a tank when it comes close.
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Dont know never realy crops up as they tend to save last few shots, if the squads still active when they use it in 3rd or 4th slot then I am happy for them to. In rare instances I may switch it off especially if my armour is out gunned. Same goes with engineers sometimes but this is more because I have had some big disasters with splash causing friendly fire so if he has several freindly adjacent units I might warrant the situation does not need it. The one weapon I switch off regulary are long range flame units as limited shots & pretty devastaing so only let them defend with what they need & then switch on to route vissible enemy including tanks. Seriously nasty weapon.
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March 7th, 2009, 03:54 PM
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BANNED USER
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Join Date: Oct 2006
Location: USA
Posts: 219
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Re: Wasting High Explosive Anti Tank Rounds
Quote:
Originally Posted by Imp
Quote:
But what about if I have an infantry squad and I don't want them wasting their RPG or bazoola rounds on other infantry? And I still want to be able to blast a tank when it comes close.
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Dont know never realy crops up as they tend to save last few shots, if the squads still active when they use it in 3rd or 4th slot then I am happy for them to. In rare instances I may switch it off especially if my armour is out gunned. Same goes with engineers sometimes but this is more because I have had some big disasters with splash causing friendly fire so if he has several freindly adjacent units I might warrant the situation does not need it. The one weapon I switch off regulary are long range flame units as limited shots & pretty devastaing so only let them defend with what they need & then switch on to route vissible enemy including tanks. Seriously nasty weapon.
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Please correct me if I'm wrong. These are your two suggestions to allow me to save HEAT.
FOR my VEHICLES
The equitable option for HEAT ammunition expenditure reduction on AFV weapon systems is to limit AFV soft target response range to a low setting. An exact hexagon limit of the response radius to the maximum range of enemy anti-armor weapons systems.
FOR my 'Crunchies'
The equitable option for HEAT ammunition expenditure reduction on crunchie weapon systems is to disable powerful weapons until they are needed.
I'm not really sure how to use the the fire filtering feature as my game manuel that shipped with my CD does not mention it.
Thank-you Imp for replying so promptly.
Sincerely,
Andrew Nault
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March 7th, 2009, 05:26 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Re: Wasting High Explosive Anti Tank Rounds
The details of using the op filter are in the online manual but yes generaly if I set it for armour & no RCL ATGM jeeps around I either limit range to close or set to ignore.
A platoon of 3 or 4 tanks if you really wanted to
Set 1 to engage Heavy armour only
1 or 2 to engage heavy armour & APCs
1 to engage everything
The choice is yours.
As I said apart from flame weapons rarely switch weapons off filter applies equally to troops.
But if you want to fire at soft targets with squads without using the RPG then switch it off.
Vs any armoured target just set the range if you want.
To be honest though most of the time I find routines work well enough but do set for certain situations.
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March 7th, 2009, 06:04 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Wasting High Explosive Anti Tank Rounds
Also the "Overwatch hex" feature may be useful, if you wish to assign fire sectors for your unit in order not to have say 3 tanks firing at enemies in one spot and then being overran by enemies coming in via a different route.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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March 7th, 2009, 06:18 PM
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BANNED USER
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Join Date: Oct 2006
Location: USA
Posts: 219
Thanks: 50
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Re: Wasting High Explosive Anti Tank Rounds
Quote:
Originally Posted by Imp
The details of using the op filter are in the online manual but yes generaly if I set it for armour & no RCL ATGM jeeps around I either limit range to close or set to ignore.
A platoon of 3 or 4 tanks if you really wanted to
Set 1 to engage Heavy armour only
1 or 2 to engage heavy armour & APCs
1 to engage everything
The choice is yours.
As I said apart from flame weapons rarely switch weapons off filter applies equally to troops.
But if you want to fire at soft targets with squads without using the RPG then switch it off.
Vs any armoured target just set the range if you want.
To be honest though most of the time I find routines work well enough but do set for certain situations.
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Having an online manual is really nifty. What is its URL?
Andrew
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March 7th, 2009, 06:34 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 466
Thanked 1,900 Times in 1,238 Posts
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Re: Wasting High Explosive Anti Tank Rounds
Quote:
Originally Posted by Ramm
Quote:
Originally Posted by Imp
The details of using the op filter are in the online manual but yes generaly if I set it for armour & no RCL ATGM jeeps around I either limit range to close or set to ignore.
A platoon of 3 or 4 tanks if you really wanted to
Set 1 to engage Heavy armour only
1 or 2 to engage heavy armour & APCs
1 to engage everything
The choice is yours.
As I said apart from flame weapons rarely switch weapons off filter applies equally to troops.
But if you want to fire at soft targets with squads without using the RPG then switch it off.
Vs any armoured target just set the range if you want.
To be honest though most of the time I find routines work well enough but do set for certain situations.
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Having an online manual is really nifty. What is its URL?
Andrew
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Simply enter $GAME_INSTALLATION_PATH\Game Notes\SPMBTGuide.htm in your browser, and you could always make a link in your browser's favourites when it was opened.
Or just open the GG with the Game Options -> Help Tab-> Game Manual route, and then save that as a favoutite for future reference.
It is not "on line" but it is HTML. You can easily read it side by side when playing if you play the game in Windowed mode.
Cheers
Andy
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The Following User Says Thank You to Mobhack For This Useful Post:
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March 7th, 2009, 10:06 PM
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BANNED USER
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Join Date: Oct 2006
Location: USA
Posts: 219
Thanks: 50
Thanked 0 Times in 0 Posts
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Re: Wasting High Explosive Anti Tank Rounds
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Ramm
Quote:
Originally Posted by Imp
The details of using the op filter are in the online manual but yes generaly if I set it for armour & no RCL ATGM jeeps around I either limit range to close or set to ignore.
A platoon of 3 or 4 tanks if you really wanted to
Set 1 to engage Heavy armour only
1 or 2 to engage heavy armour & APCs
1 to engage everything
The choice is yours.
As I said apart from flame weapons rarely switch weapons off filter applies equally to troops.
But if you want to fire at soft targets with squads without using the RPG then switch it off.
Vs any armoured target just set the range if you want.
To be honest though most of the time I find routines work well enough but do set for certain situations.
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Having an online manual is really nifty. What is its URL?
Andrew
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Simply enter $GAME_INSTALLATION_PATH\Game Notes\SPMBTGuide.htm in your browser, and you could always make a link in your browser's favourites when it was opened.
Or just open the GG with the Game Options -> Help Tab-> Game Manual route, and then save that as a favorite for future reference.
It is not "on line" but it is HTML. You can easily read it side by side when playing if you play the game in Windowed mode.
Cheers
Andy
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Thanks Andy, the first method did not work for me (perhaps a problem on my end) but the second one did.
Sincerely,
Andrew
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March 7th, 2009, 10:16 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Wasting High Explosive Anti Tank Rounds
Quote:
It is not "on line" but it is HTML. You can easily read it side by side when playing if you play the game in Windowed mode.
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I may be talking out of my rear here but will put this forward as anything that reduces the number of questions can only be a good thing.
If most people are the same as me I have much better search capabilities in plain text or PDF format than HTML. If this is the general case providing a copy in one or the other (no need for the pictures) might cut down the number of questions as I have asked a few as did not find the answer on a quick browse. Mind you this assumes people actually bother to look first I have a feeling a lot don't
Actually probably the easiest option if anyone knows a good HTML free search engine please post a link & it can be included in the Guide or as a sticky
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March 8th, 2009, 02:52 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: Wasting High Explosive Anti Tank Rounds
Quote:
Originally Posted by Imp
Mind you this assumes people actually bother to look first I have a feeling a lot don't
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Hey, nothing beats the method of trial and error
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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March 8th, 2009, 07:16 AM
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Corporal
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Join Date: Dec 2008
Location: Israel
Posts: 187
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Thanked 98 Times in 67 Posts
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Re: Wasting High Explosive Anti Tank Rounds
You do realise that HEAT is used against soft targets alot in real life, non emergency situations? Lets take Israeli tanks, as its my only area of real first hand knowledge:
There is no such thing as a HE 105mm in israeli tanks. There is HEAT, HEP/HESH, Flachette, and APAM. Same for 120mm. HESH is an ancient ammo now almost never used. An IDF tank usually has a HEAT in the chamber, to fire at any immidiate threat. This is because heat has an AT and anti-perssonel abiliety. So you end up shooting alot of HEAT at inf, soft vehicles and what not.
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