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March 1st, 2009, 03:44 AM
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National Security Advisor
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Re: ChrisCBM1.482
How about the Alternative Balance Mod? That'd be fine.
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March 1st, 2009, 09:27 PM
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BANNED USER
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Re: ChrisCBM1.482
Well, with no objections I'll probably go with EBM - Extended Balance Mod.
What I will do in the next release is break out CBM; so far my changes roughly fall into
Assassins
Fixes,
MA-Oceania
Old-Age
Pretenders
New Weapons
New Spells
And I will incorporate these parts into EBM, but again I'll wait for comment from QM.
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March 1st, 2009, 10:01 PM
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Lieutenant General
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Re: ChrisCBM1.482
Well, I guess the question is, what do you envision this mod being?
It kind of looks to me like there are two mods here, balance changes that don't agree with CB (the 'Alternate Balance Mod'), and and a general ad-on feature mod which probably doesn't even need balance in the name.
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March 2nd, 2009, 03:47 AM
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National Security Advisor
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Quote:
Well, with no objections I'll probably go with EBM - Extended Balance Mod.
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I objected!
My concern really is just that noobies who come to the forum briefly and don't get too into the community might get a bit confused. At the moment there's one balance mod, and a ton of other mods with fairly clear features (e.g. Skaven adds Skaven, Dead Seas makes the seas dead and so on). Nice and easy for new players, despite the extraordinary number of mods. I think an "Extended Balance Mod" is just vastly confusing, quite apart from the fact that "Extended" has an implicit indication that it's better than QM's version ("What do you want, the normal edition or the extended edition?").
I really wish you'd make a little add-on mod to be honest, unless you really feel that the community needs your balance changes. Lots of people have feelings about aspects of balance, and the normal approach is to write on the CBM thread and hope that the changes will be incorporated into the next version, once they've been filtered through QM's extraordinary experience.
Edit: P.S. No offense Chris, I hope you don't feel too I'm being too mean. I just thought I should be more straightforward with my thoughts.
Last edited by llamabeast; March 2nd, 2009 at 06:05 AM..
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March 2nd, 2009, 04:20 AM
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Major
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Re: ChrisCBM1.482
I second Llamabeasts opinion. I´m fairly new here, and I found this very confusing right from the start.
__________________
Voice of ***** and her spicy crew!
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March 2nd, 2009, 01:23 PM
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Captain
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Re: ChrisCBM1.482
Chris, if I may comment
I think you should call your mod ABM (Alternate Balance Mod), to make it clear it is an alternative. Also, because it is called "balance mod", I would suggest you leave out the new spells and items and make a separate mod for them. Personally I like your bug-fixes and old-age fixes, but I do not feel that comfortable with the new thingies in the mod. I hope it would be possible to cherry pick and just take the fixes, because they are IMO sorely needed
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March 2nd, 2009, 01:46 PM
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Private
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Re: ChrisCBM1.482
I am glad this mod fixes the agartha Blindfighters but I can't get it to run with the cbm mod. I am new to using mods. do I need to do anything special beyond putting it in the mod folder?
Thanks
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March 2nd, 2009, 02:11 PM
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BANNED USER
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Re: ChrisCBM1.482
Ok. ABM it is. (yay!). And I will be modularizing things in the next version.
Mor: I'll try to help you offline if you want. The last released version did not work *with* CBM it incorporated CBM into it - so all you needed was the one mod file chrisCBM1.482 (or whatever one you had).
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March 3rd, 2009, 01:05 AM
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Captain
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Re: ChrisCBM1.482
Quote:
Originally Posted by chrispedersen
Ok. ABM it is. (yay!). And I will be modularizing things in the next version.
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Nice!
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March 6th, 2009, 01:31 PM
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BANNED USER
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Re: ChrisCBM1.482
Original observation by Executor (thanks Ex).
Comment for discussion: I believe 13 fiends for 3 blood is too cheap; with the low casting cost and relatively high hitpoints it spams too easily. I am inclined to increase the blood level required to cast.
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