|
|
|
|
|
January 7th, 2009, 11:40 AM
|
|
Second Lieutenant
|
|
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
|
|
Re: Malleus Maleficarum
Marignon is clearly not the faction beginners would have the most problem playing, in my book. All is pretty straightforward, and, well, simple.
Hack/burn/impale rince repeat.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
|
January 7th, 2009, 12:25 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Malleus Maleficarum
Quote:
Originally Posted by SlipperyJim
"No one expects the Marignon Inqusition!"
Hmmmmm ... that makes me wonder if I should try writing my own guide for MA Marignon, themed on the Spanish Inquisition sketch.
Nah, not worth the trouble.
|
But I liked your post. That would have been fun. Maybe an AAR instead?
Besides, since Inquisitor and holy knights are a basic part of Marignons theme I would like to see it worked heavily into any guide even if its in a comical way. I distrust guides if they dont seem to take into account the thematic portions of a nation. Always feels as if they must be missing something (or seeing something that needs fixed without mentioning the need)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
January 7th, 2009, 12:43 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Malleus Maleficarum
Im also one who thinks its important to note that OP (original poster) did say SP (solo play)
I think any tips and guides are good to have but I also agree with others that I always felt Marignon was fairly clear as to when, why, and how its played. In fact I often use it as an example of the hard to understand rock-paper-scissors balancing. Ulm is rock, Ermor is paper, Marignon is scissors. From as far back as Dom1 Marignon has always seemed to be the games answer to Ermor. Of course Dom3 spread things around alittle but its still a great choice for fighting certain opponents.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
January 7th, 2009, 12:47 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Malleus Maleficarum
High Inquisitors are great to hire early, I think. A few extra smiters really cranks up the early expansion.
I like an N4 bless just to keep all the old dudes alive in their old age. Add E4 to keep the knights and mages invigorated. I'm not a fan of flagellants, so I don't go for a big bless. Any rainbow human pretender can add some needed diversity. With so many inquisitor/priests you can go with just dom 5 or maybe even lower.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
January 7th, 2009, 01:36 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Malleus Maleficarum
Dunno, I'd feel a low dom unthematic
|
January 7th, 2009, 03:28 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
|
|
Re: Malleus Maleficarum
In my opinion a rainbow pretender is not so good for Marignon , because you don't need other path than Air,astral, fire and earth).
Maybe an A/E pretender could be useful for early buff if you don't have enough A/E pick grandmaster, but i dont see the use for W or B or D.
|
January 7th, 2009, 07:25 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Malleus Maleficarum
How are you going to find the magic sites in those other paths? (Nooo ... not Acashic Record! )
How will you keep your old mages alive? Some of those other paths have gear that's really nice for thugs, like Vine Shields and Messenger Boots and Quickness Boots and Frost Brands etc etc.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
January 8th, 2009, 02:09 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Malleus Maleficarum
Quote:
Originally Posted by vfb
How are you going to find the magic sites in those other paths? (Nooo ... not Acashic Record! )
How will you keep your old mages alive? Some of those other paths have gear that's really nice for thugs, like Vine Shields and Messenger Boots and Quickness Boots and Frost Brands etc etc.
|
Regeneration for the angels would be useful in the late game too.
Any N1 independent with Ring of Sorcery can cast Haruspex, and if you find sites you can make Thorn Staff, and Thorn Staff, and both astral Rings will already give you Nature 4. Isn't that already enough to summon Ivy King or something?
Besides, N1 + Thorn Staff is enough for forging duties if you have enough gems to afford not using Dwarven Hammer.
|
January 8th, 2009, 02:29 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Malleus Maleficarum
A thorn staff is one-handed. So you can wield it and a hammer too, for forging things like vine shields.
Anyway, it's a pretty good nation that you can play with decent success a few different ways. I like it best playing it with a rainbow mage, that's all.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
The Following User Says Thank You to vfb For This Useful Post:
|
|
January 8th, 2009, 03:48 AM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Malleus Maleficarum
Isn't that a Thistle Mace?
|
The Following 2 Users Say Thank You to Gregstrom For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|