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Do you own this game? Write a review and let others know how you like it.
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January 11th, 2009, 12:45 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,378
Thanks: 101
Thanked 619 Times in 410 Posts
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Re: Operation CAST LEAD
Version Four will be coming, I just noticed a throwaway line in a news report about that UNRWA school attack:
Quote:
The troops had intended to launch a smart missile to take out the Palestinian launch team but a technical malfunction made this impossible, according to the probe. The commanders of the force instead decided to fire on the Qassam team with mortar shells equipped with a Global Positioning System for accurate fire.
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So apparently the Israelis now have GPS guided artillery; most likely IMI has rushed pre-production prototypes of that 120mm GPS mortar bomb, and 155mm Shell that were "finishing development" in 2009 to the troops.
So expect a FO bump to take advantage of this ability, as well as a downgrade of the Merks to Merk 3s.
Also guys, by what turn are you well into fighting in the settlement?
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January 11th, 2009, 02:32 PM
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Corporal
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Join Date: Dec 2008
Location: Israel
Posts: 187
Thanks: 51
Thanked 98 Times in 67 Posts
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Re: Operation CAST LEAD
turn 15 i was already in the first houses. I did a lot of recon by fire with my AFVs, because i expected some nasty surprises. and i was right
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January 11th, 2009, 10:18 PM
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Corporal
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Join Date: Oct 2006
Posts: 104
Thanks: 446
Thanked 6 Times in 6 Posts
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Re: Operation CAST LEAD
Here is the second part of that 2 part article about tank combat in Gaza.
http://www.spacewar.com/reports/Tank...t_Two_999.html
I thought that the scenario designer could make use of the articles. Maybe i should make an entirely new thread with these articles.
Semper Fi, Carry On
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January 12th, 2009, 08:51 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,378
Thanks: 101
Thanked 619 Times in 410 Posts
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Re: Operation CAST LEAD
Version Four:
Israelis now have GPS FOs for more accurate shelling.
Merkava 3 Baz replaces Merkava 4s.
A little bit into the game, the Israelis gain an Apache to assist in in clearing out the hidey holes. Weapons loadout may have to be tweaked a little.
HAMAS gains two more platoons of people who appear into the game to represent people leaving their bunkers or spider pits...
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January 13th, 2009, 02:40 AM
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Sergeant
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Join Date: Jun 2005
Posts: 359
Thanks: 311
Thanked 24 Times in 23 Posts
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Re: Operation CAST LEAD
Thanks Mark
This one played well. I don't think the helo is all that necessary. It was fun to play with. By the time it showed up I had taken the 1st ring and was working into the the next one and had my tanks and artillery pounding the last wrung of houses. I lost 5 men all to booby traps. Fun little scenario that is getting better each version.
Thanks again.
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January 13th, 2009, 12:24 PM
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Private
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Join Date: Aug 2006
Location: Brazil
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Operation CAST LEAD
Any screenshot?
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January 13th, 2009, 12:38 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Operation CAST LEAD
Why would we need screenshots?
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January 13th, 2009, 10:56 PM
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Corporal
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Join Date: Oct 2006
Posts: 104
Thanks: 446
Thanked 6 Times in 6 Posts
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Re: Operation CAST LEAD
Quote:
Originally Posted by iCaMpWiThAWP
Why would we need screenshots?
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Because some folks might want to see what the fight looks like at certain points and screen shots are cool regardless.
Semper Fi, Carry On
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January 14th, 2009, 01:00 AM
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Corporal
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Join Date: Oct 2006
Posts: 104
Thanks: 446
Thanked 6 Times in 6 Posts
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Re: Operation CAST LEAD
Like this screenie from the opening:
Heh, it only gets harder from there!
Semper Fi, Carry On
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January 14th, 2009, 11:50 AM
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Private
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Join Date: Aug 2006
Location: Brazil
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Operation CAST LEAD
Thanx, Scott!
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