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  #21  
Old November 5th, 2008, 01:36 PM

RERomine RERomine is offline
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Default Re: AI: Rough Terrain Immobilization

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Quote:
Originally Posted by Moon Pine View Post
Just remenber the AI tanks always ran in and got immoblized by its own mine field in WinSPWW2.
Really ?

Any specific examples to cite ?

A save game or two to provide us ?

Mines are only provided to the defender in assaults so how do AI tanks in the defence run into their own minefields where virtually all minefields are in front of the Victory hexes which , if taken by the human player, would be the only reason AI tanks would move from prepared defensive positions?

Don
I'll keep my eye open for this and send a save when I come up with one, because I've seen it too. The AI dashed two tanks out during while on the defense. This was before contact was even made. My scouts spotted both on the way. One cleared the minefield, but one got immobilized. I finished it with artillery.

On the bright side for the AI, that little dash really disrupted my assault. The tank that cleared the minefield was heading toward my column. lead by half-tracks, and my tanks hadn't hit the LD yet. I diverted my column around the oncoming tank and sent tanks forward to engage it. It exchanged a few shots with my tanks and then retreated some. My column resumed moving forward when the AI tank moved up again. I finally took it out, but it was a real pain. It delayed my assault by 10 turns.

I also made reference to the AI advancing out of prepared positions on the "Core Assault" thread. Maybe they should stay put, but they sure as heck are taking off before victory hexes are captured.

Last edited by RERomine; November 5th, 2008 at 01:43 PM..
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  #22  
Old November 6th, 2008, 12:03 PM
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Mobhack Mobhack is offline
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Default Re: AI: Rough Terrain Immobilization

The AI will very occasionally do a mini-counter attack even if no V-hexes are taken, usually with armour. It is designed to keep the attacker on his toes, and has been there since the MSDOS version of this game.

It happened to me a couple of days ago, when my British were advancing on the Italians. A platoon of M13/40 advanced along the bottom flank and I had to recall the forces there into cover (A FOO and a few scout cars) until an A10 platoon could be diverted from the main effort to deal with them.

Cheers
Andy
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  #23  
Old November 6th, 2008, 12:19 PM
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DRG DRG is offline
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Default Re: AI: Rough Terrain Immobilization

Yes, I had forgotten about that.

It was the "AI tanks always ran in and got immoblized by its own mine field" in the orginal complaint that got me going. AI tanks do not "always" immobilize themselves on their own mines


Don
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  #24  
Old November 6th, 2008, 12:34 PM

RERomine RERomine is offline
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Default Re: AI: Rough Terrain Immobilization

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Originally Posted by DRG View Post
Yes, I had forgotten about that.

It was the "AI tanks always ran in and got immoblized by its own mine field" in the orginal complaint that got me going. AI tanks do not "always" immobilize themselves on their own mines


Don
No, not always. In that dash at me, one tank got immobilized and one got through just fine. Life would have been easier if it had gotten immobilized. A third tank stopped at the minefield line, behind the immobilized tank, and didn't proceed through it. The third tank ran away when I dropped artillery on the immobilized tank and killed it.
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