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  #21  
Old November 15th, 2008, 06:52 PM
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AdmiralZhao AdmiralZhao is offline
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Default Re: Armageddon

It seems to be mundane damage. If a commander's armor + HP is over 20, then they will usually survive a hit (though possibly with an affliction). A suit of Marble Armor seems to a do a good job of both protecting the mage and avoiding afflictions.
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  #22  
Old November 16th, 2008, 07:14 AM
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Default Re: Armageddon

We just had one in Kingmaker. Seems like there is no unrest or corpses generated from an Armageddon just population reduced.

I had several thugs get chest wounds, and several weaker mages die so it seems like AdmiralZhao is right.
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  #23  
Old November 16th, 2008, 01:14 PM

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Default Re: Armageddon

I think it is a bit overpowered for the cost to be honest. Maybe it should not hurt domed provinces? If a dome has a percent chance of stopping hostile spells, maybe it should have a percent chance of stopping Armageddon as well. And why does it effect deep sea provinces at all?

I assume the water would slow the descent of any meteors from the sky? Plus they do not weigh as much in water.
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  #24  
Old November 16th, 2008, 02:15 PM
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Default Re: Armageddon

Quote:
Originally Posted by Xietor View Post
I think it is a bit overpowered for the cost to be honest. Maybe it should not hurt domed provinces? If a dome has a percent chance of stopping hostile spells, maybe it should have a percent chance of stopping Armageddon as well. And why does it effect deep sea provinces at all?

I assume the water would slow the descent of any meteors from the sky? Plus they do not weigh as much in water.
Read the Message again. It says "the largest earthquake ever", or some such. If you know how water reacts to shockwaves, especially at high pressure, you can imagine that deep sea dwellers might suffer horribly if the very foundation of the world trembles. Plus volcanic rifts could open up, spewing out steam and caustic gases.

Though I agree, if the effect were only half as terrible in terms of poploss, it would still be rather powerful, and would place it more in the realms of useful to someone who intends to chain cast (at great expense), rather than just alchemizing what you have left on the turn you go AI.
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  #25  
Old November 16th, 2008, 03:08 PM
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Default Re: Armageddon

I tend to think of it as a, 'mass extinction event', just like the half a dozen that have happened through out earths history.
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  #26  
Old November 16th, 2008, 03:11 PM
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Default Re: Armageddon

Damnit, you've made me want a Blood version. It could be a 'black mass extinction event'.
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  #27  
Old November 16th, 2008, 07:46 PM
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Default Re: Armageddon

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Originally Posted by Gregstrom View Post
Damnit, you've made me want a Blood version. It could be a 'black mass extinction event'.
Black Sabbath extinction event?
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  #28  
Old January 8th, 2009, 11:23 AM

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Default Re: Armageddon

What's the best way to fight Armagedon, if any? Especially if you're a blood nation?
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  #29  
Old January 8th, 2009, 11:34 AM
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Default Re: Armageddon

Kill all Astral nations in the early game.

Oh, you could put up Astral Corruption. About 1 in 5 Armageddon casts will then get hit by a Doom Horror, which should get past the average bodyguard squad.
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  #30  
Old January 8th, 2009, 11:44 AM
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Default Re: Armageddon

meh, any wish caster can surely cast returning in order to avoid the horror.

Really, there's not much to do. IMO, armageddon is the only actually over-powered wish, and should be toned down some.

Blood is completely scuppered by it. Use your own wishes to wish for blood? That was my fallback position in Hellscape.
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