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  #21  
Old October 13th, 2008, 11:17 PM
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JimMorrison JimMorrison is offline
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Default Re: usefulness of the high-end Construction summons?

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Originally Posted by Edratman View Post
I'm a crusher fan.

The Crushers aren't going to the Super Bowl this year.
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  #22  
Old October 14th, 2008, 02:38 AM

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Default Re: usefulness of the high-end Construction summons?

Anyone want to develop a Dom 3 BloodBowl for the win?
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  #23  
Old October 14th, 2008, 07:28 AM
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Default Re: usefulness of the high-end Construction summons?

[quote=JimMorrison;645463

The Crushers aren't going to the Super Bowl this year. [/QUOTE]

Neither is anyone else I root for.

I'm planning on getting through the Pearly Gates on the strength of my poor choice in rooting interests. Upon declaring that I've been a lifelong long-suffering Jets and Mets fan, I expect most, if not all of my other shortcomings will be absolved. There might even be a sainthood in my future. St. Rat! It's got a nice ring to it.

Who knows, I might even get promoted to Dom3 pretender.
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  #24  
Old October 14th, 2008, 06:26 PM

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Default Re: usefulness of the high-end Construction summons?

If you think rooting for the Jets and Mets is hard try cheering the Mariners or Washington State University.
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  #25  
Old October 14th, 2008, 06:45 PM
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Default Re: usefulness of the high-end Construction summons?

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Originally Posted by Tifone View Post
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
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  #26  
Old October 14th, 2008, 08:13 PM

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Default Re: usefulness of the high-end Construction summons?

Quote:
Originally Posted by sansanjuan View Post
Quote:
Originally Posted by Tifone View Post
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
yeah but it was quite specialized to defeat SC's. I never took part in that battle, and don't know how I wold have prep'd for it, but it retrospect it is quite a common tactic to take down SCs with a commander or two with Standards of the Damned behind some linebacker. The tactic is fairly obvious in that respect, and ppl should have seen it comming.

still in this open situation, where I can make almost anything, it is hard to keep that kind of clarity and think of these simple things. Also, with that strat, the fact that it was a poison golem is almsot irrelevant; they are just simply about the only high prot mindless inanimate non-national commander available. A Marble Oracle or GoR'd Crusher could do the same thing.

I don't think the fact that it won in that situation argues for anything other than that poison golems are good at holding a SoD and beating SCs. However, I can do that much cheaper with a standard commander and something to hold off whatever SC is in question. So the Poison Golem is a good gladiator, it doesn't make them a good unit to use in the big picture.
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  #27  
Old October 14th, 2008, 08:30 PM
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Default Re: usefulness of the high-end Construction summons?

Crushers have lower MR (12 vs 18), are missing the body slot, and GoR is expensive.

Dai Oni/Svartalfs/Bakemono Sorcs/Harab Elders can easily summon Poison Golems, and so can any D+E PoD or Lich etc.
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  #28  
Old October 14th, 2008, 09:45 PM

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Default Re: usefulness of the high-end Construction summons?

Quote:
Originally Posted by Omnirizon View Post
Quote:
Originally Posted by sansanjuan View Post
Quote:
Originally Posted by Tifone View Post
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
yeah but it was quite specialized to defeat SC's. I never took part in that battle, and don't know how I wold have prep'd for it, but it retrospect it is quite a common tactic to take down SCs with a commander or two with Standards of the Damned behind some linebacker. The tactic is fairly obvious in that respect, and ppl should have seen it comming.

still in this open situation, where I can make almost anything, it is hard to keep that kind of clarity and think of these simple things. Also, with that strat, the fact that it was a poison golem is almsot irrelevant; they are just simply about the only high prot mindless inanimate non-national commander available. A Marble Oracle or GoR'd Crusher could do the same thing.

I don't think the fact that it won in that situation argues for anything other than that poison golems are good at holding a SoD and beating SCs. However, I can do that much cheaper with a standard commander and something to hold off whatever SC is in question. So the Poison Golem is a good gladiator, it doesn't make them a good unit to use in the big picture.
Except they still have a solid antichaffer in the banefire shield. As I understand it, this provides them with crowd control, and the standard allows them thug-control while healing them.
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  #29  
Old October 14th, 2008, 09:50 PM

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Default Re: usefulness of the high-end Construction summons?

Quote:
Originally Posted by sansanjuan View Post
Quote:
Originally Posted by Tifone View Post
I'm not definitively an expert, quite the opposite, but I think a major point for the poison golems is that they require you the same Construction path you need to gear them. Ideally, I think you could go for a strategy (requiring a rainbow pretender of course) of aggressive remote site-searching with the spells (thaum 2, conj 2), some evoc or enchantment to keep you up, and then get to Construction 9 getting at one time the SCs and the artefacts to gear them up. You even get, on the way, to build Golems at Const7 and equip them of Const6 gear. Playing it nice you could start building Poison Golems equipped with artefacts around the time your enemy starts fielding medium summons with const-4 gear and alteration to buff them. Maybe a dream but it could be fast.
IIRC an equipped poison golem won the last SC to SC (ladder?) battle.
-SSJ
I find this quite shocking. How was that Poison Golem equipped?
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  #30  
Old October 14th, 2008, 11:03 PM

konming konming is offline
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Default Re: usefulness of the high-end Construction summons?

I assume boot of quickness + staff of the damed. Plus antimagic stuff.
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