.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #21  
Old October 4th, 2008, 06:59 PM

VALIS VALIS is offline
Private
 
Join Date: Oct 2008
Posts: 13
Thanks: 0
Thanked 1 Time in 1 Post
VALIS is on a distinguished road
Default Re: New map: Hairmap

Quote:
Originally Posted by Tichy View Post
I played some turns on it. It's odd. There's something interesting about not knowing where anything else is at first (no 'world map' feel to it), but it gets a bit grating when you have to click through your own territory to remember what connects to what, especially since a lot of the connections are counter intuitive. (I'm guessing the connections are intended to evoke strands and follicles?)

A balance problem: if you make the "tips" of the hair wasteland, farmland up top, then start points will be all out of whack. Whoever gets placed in the top is at a great advantage, income-wise, and whoever's so unfortunate to end up at the bottom probably doesn't stand a chance, because all their land is worthless.

I do think you would have gotten a better reception if you introduced these maps as something unusual and different, instead of a replacement for traditional maps that disappointed you.

I'm not convinced by these, but the idea's interesting enough to try to make in a better balanced, more user-friendly form.
Well, it was my first attempt at making a map, ever. :-)

I think I'll try to add some sort of indicator over the picture as to where the borders actually are when I get time. Also, I can set at the bottom areas as 'no start'. Perhaps wasteland isn't needed, and they can just be 'resourceless'? I'll give it some thought and perhaps update it.
Reply With Quote
  #22  
Old October 5th, 2008, 07:13 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: New map: Hairmap

If you want to introduce a new style of map similar to your 3 submissions, you will need to adapt a better strategy.

Start with a map that is only slightly offbeat to introduce the community to your maps. Then segue your way through a series of maps to your final objective as players develop a taste for your style.

No guarantee that this tactic will work, but DOM3 players are very familiar with brillant strategies that do not withstand the test of time. Besides, it is obvious that the start wholly unconventional plan you've used has not withstood first contact.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.