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  #21  
Old September 9th, 2008, 12:00 PM
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Default Re: How do I add and delete units from a nation?

Quote:
Originally Posted by Epaminondas View Post
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.
A site can only have up to five features. Generating X gems of type Y is a feature, allowing the recruitment of a creature is another. That's how Edi's suggestion "clears" a site - the existing features are replaced.

Your site probably generates two types of gems, so only three additional units fit.

Last edited by Endoperez; September 9th, 2008 at 12:17 PM..
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  #22  
Old September 9th, 2008, 12:01 PM

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Default Re: How do I add and delete units from a nation?

Quote:
Originally Posted by Epaminondas View Post
Quote:
Originally Posted by Edi View Post
You can clear sites by simply selecting them, then putting five commands on them and using #end. It'll overwrite the defaults.
Great. That seems to work.

Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.

But of course I may be doing something else wrong as well...
Sites have a max of 5 commands. That includes gems, resources, gold, homemon, homecom.
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  #23  
Old September 9th, 2008, 12:03 PM
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Default Re: How do I add and delete units from a nation?

[quote=Epaminondas;637374

Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.

But of course I may be doing something else wrong as well...[/QUOTE]

The sites have a known limit of 5 lines among #gems, #gold,#reccomm etc.

I am unaware of there specifically being a limit of 3 units, but do not discount the possibility either. If you have discovered a new limit please confirm.
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  #24  
Old September 9th, 2008, 12:04 PM
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Default Re: How do I add and delete units from a nation?

WOW. Everyone jumped on this one simultaneously.
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  #25  
Old September 9th, 2008, 12:05 PM

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Default Re: How do I add and delete units from a nation?

[quote=Edratman;637389]
Quote:
Originally Posted by Epaminondas;637374

Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.

But of course I may be doing something else wrong as well...[/QUOTE

The sites have a known limit of 5 lines among #gems, #gold,#reccomm etc.

I am unaware of there specifically being a limit of 3 units, but do not discount the possibility either. If you have discovered a new limit please confirm.
I must've hit the 5-feature limit, as I was trying to add stuff to Mount Cephalos (which has 2 gems and Oreiad, Wind Lord, and Wind Rider).
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  #26  
Old September 9th, 2008, 12:12 PM

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Default Re: How do I add and delete units from a nation?

Quote:
It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
I agree when I mod his DB is always open in the background
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #27  
Old September 9th, 2008, 12:14 PM

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Default Re: How do I add and delete units from a nation?

Quote:
Originally Posted by Aezeal View Post
Quote:
It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
I agree when I mod his DB is always open in the background
I am a fanatic when I get into games, but the passion and the dedication required to create something like that is simply mind-boggling.

Regardless, humanity benefits from such labors
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  #28  
Old September 9th, 2008, 12:18 PM
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Default Re: How do I add and delete units from a nation?

Like Aezeal said, ALWAYS.

I doubt if I could have even completed the first, most elementary one without it.

Epam, also send a thanks to Edi.
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  #29  
Old September 9th, 2008, 01:37 PM

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Default Re: How do I add and delete units from a nation?

As a sidenote, I very rarely use Edi's db. But when I do need to get certain obscure information, like the weapon ID for twin spear, it definitely does the trick.
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  #30  
Old September 9th, 2008, 01:49 PM

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Default Re: How do I add and delete units from a nation?

Can someone tell me what I am doing wrong here?

I also want to boost province test, so I wanted to see if I can change the Early Arco province defense to Hoplite (I moved them to EA) and Agema Companions (I moved them too).

So I put:

#selectnation 0
#defcom1 746
#defcom2 242
#defunit1 14
#defunit2 1553
#defmult1 4
#defmult2 4
#end

I thought the above cleared the default Early Arco province defense, but the result is that--while I do get the Hoplites and Agemas, and the new commanders are there too--the default province defense (that is, Cardaces, Slingers, and Peltasts, but no Myrmidons?) also seems to be around.
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