|
|
|
|
|
September 9th, 2008, 12:00 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Epaminondas
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.
|
A site can only have up to five features. Generating X gems of type Y is a feature, allowing the recruitment of a creature is another. That's how Edi's suggestion "clears" a site - the existing features are replaced.
Your site probably generates two types of gems, so only three additional units fit.
Last edited by Endoperez; September 9th, 2008 at 12:17 PM..
|
September 9th, 2008, 12:01 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Epaminondas
Quote:
Originally Posted by Edi
You can clear sites by simply selecting them, then putting five commands on them and using #end. It'll overwrite the defaults.
|
Great. That seems to work.
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.
But of course I may be doing something else wrong as well...
|
Sites have a max of 5 commands. That includes gems, resources, gold, homemon, homecom.
|
September 9th, 2008, 12:03 PM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: How do I add and delete units from a nation?
[quote=Epaminondas;637374
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.
But of course I may be doing something else wrong as well...[/QUOTE]
The sites have a known limit of 5 lines among #gems, #gold,#reccomm etc.
I am unaware of there specifically being a limit of 3 units, but do not discount the possibility either. If you have discovered a new limit please confirm.
|
September 9th, 2008, 12:04 PM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: How do I add and delete units from a nation?
WOW. Everyone jumped on this one simultaneously.
|
September 9th, 2008, 12:05 PM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: How do I add and delete units from a nation?
[quote=Edratman;637389]
Quote:
Originally Posted by Epaminondas;637374
Also, is there a 3-unit limit on the # units/commanders a magic site can hold? If I try to put more than 3, I seem to get an error.
But of course I may be doing something else wrong as well...[/QUOTE
The sites have a known limit of 5 lines among #gems, #gold,#reccomm etc.
I am unaware of there specifically being a limit of 3 units, but do not discount the possibility either. If you have discovered a new limit please confirm.
|
I must've hit the 5-feature limit, as I was trying to add stuff to Mount Cephalos (which has 2 gems and Oreiad, Wind Lord, and Wind Rider).
|
September 9th, 2008, 12:12 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: How do I add and delete units from a nation?
Quote:
It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
|
I agree when I mod his DB is always open in the background
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
September 9th, 2008, 12:14 PM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: How do I add and delete units from a nation?
Quote:
Originally Posted by Aezeal
Quote:
It seems like Edi's data base is a faster way to look up units. So I've been using that instead of doing shift + i.
|
I agree when I mod his DB is always open in the background
|
I am a fanatic when I get into games, but the passion and the dedication required to create something like that is simply mind-boggling.
Regardless, humanity benefits from such labors
|
September 9th, 2008, 12:18 PM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: How do I add and delete units from a nation?
Like Aezeal said, ALWAYS.
I doubt if I could have even completed the first, most elementary one without it.
Epam, also send a thanks to Edi.
|
September 9th, 2008, 01:37 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: How do I add and delete units from a nation?
As a sidenote, I very rarely use Edi's db. But when I do need to get certain obscure information, like the weapon ID for twin spear, it definitely does the trick.
|
September 9th, 2008, 01:49 PM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
|
|
Re: How do I add and delete units from a nation?
Can someone tell me what I am doing wrong here?
I also want to boost province test, so I wanted to see if I can change the Early Arco province defense to Hoplite (I moved them to EA) and Agema Companions (I moved them too).
So I put:
#selectnation 0
#defcom1 746
#defcom2 242
#defunit1 14
#defunit2 1553
#defmult1 4
#defmult2 4
#end
I thought the above cleared the default Early Arco province defense, but the result is that--while I do get the Hoplites and Agemas, and the new commanders are there too--the default province defense (that is, Cardaces, Slingers, and Peltasts, but no Myrmidons?) also seems to be around.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|