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September 2nd, 2008, 07:13 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Necronomicon Card Game
Level 30? O.o I thought Yithian Scholar was a bit anticlimactic. But at level 20, it told me I won, and ended the game..... These last several days have been mighty odd.
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September 2nd, 2008, 09:21 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Necronomicon Card Game
I think things are still being changed.. but it does mean you have to do it again
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 2nd, 2008, 12:08 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Necronomicon Card Game
But there are still over 6000 games on Kongregate that I've never even tried yet!
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September 2nd, 2008, 02:46 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Necronomicon Card Game
Quote:
Originally Posted by JimMorrison
Quote:
Originally Posted by Kristoffer O
I found gem tower defense to be somewhat strange and not as action packed as desktop tower defense (if you avoid sending the critters back and forth by placing and replacing a block).
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Desktop TD is pretty awesome, I never understood why people resort to juggling.
Dammit, now just thinking about it, I can't get the *pock* *pock* *pock* sounds of Squirts out of my head.
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You can beat the 'regular' game without juggling. The '10K Fun' mode, however, is essentially impossible to beat without juggling; death is otherwise certain ca. level 88, essentially. By that time, bosses have several hundred thousand HP, and you run into a heavy flyer wave at the same time high-hp spawns are distracting your squirt towers.
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September 2nd, 2008, 06:48 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Necronomicon Card Game
Did they finally fix it to be potentially defeatable?
The last time I played it, Squirts alone were insufficient for the fliers by wave 17 I think it was.
88 was at that time, never breached by anyone who didn't juggle. Even then, they had to use like 2 Squirts (or some favored a Dart too, I think), and then they had to sink ALL their remaining cash into AA (can't remember what those are called).
If it's finally been fully balanced, then I might hit it up again, I love building mazes.
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September 3rd, 2008, 12:58 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Necronomicon Card Game
I never got past 68.
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September 3rd, 2008, 02:37 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Re: Necronomicon Card Game
I seem to recall hearing that the Fun mode had been beaten, but only by juggling. You did need to go heavy on boosted storm towers to kill the fliers.
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September 10th, 2008, 03:36 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Necronomicon Card Game
Quote:
Originally Posted by HoneyBadger
Kristoffer, are you at all familiar with the movie "The Great Yokai War"? I haven't seen it yet, but it's supposed to be excellent.
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I've seen it. It's okay. I don't think I've seen "The NeverEnding Story" in full length, only clips from it, but you could probably compare it with that. Or "Legend".
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September 10th, 2008, 03:42 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Re: Necronomicon Card Game
BTW, I tried the card game, too, but while it's very nicely done, it gets boring quick. Like KO wrote, one does wonder if it wasn't too much of a waste of time afterwards. I've usually been two levels ahead of the AI after level 10, sometimes even three levels, but while this does make a difference at first it doesn't seem to make any difference at all once you reach the 100 life cap. The sanity for you and your enemy is determined randomly each game, there were times when my opponent had better values than me despite me being three levels ahead of him. I did finish with level 30 as "Great Cthulhu", too.
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September 10th, 2008, 05:10 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Necronomicon Card Game
Yep, fun but gets boring. It would be nice if it were a multiplayer (especially team play, since each player can only summon 1 monster at a time)-nicer still if the concept were combined with a boardgame, somehow.
And while it does have some atmosphere, it's definitely not of 'Lovecraftian' levels. It's not quite of 'agic: The Gathering' levels, for that matter.
Still, although I agree it's a somewhat 'cheap' game, it's better than a vast majority...It's a worthy effort for an Independent, though, and the 'Call of Cthulhu' people at Chaosium would be smart to pick it up and run with it.
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