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  #21  
Old August 13th, 2008, 09:03 PM
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anticipatient anticipatient is offline
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Default Re: Standards - MA Game (sign-up)

I'm with Jim Morrison. If you could go to the limit of 12 that you originally mentioned, I'd love to join you in this game. If you decide to include me, I would like to try Abyssia.

Eriu, c'tis, agartha, t'ien ch'i and pythium would also be fine, if you are concerned about balance issues or something.
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  #22  
Old August 13th, 2008, 09:17 PM
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Default Re: Standards - MA Game (sign-up)

Well I do love beating astral gems out of Jim and it does give me a reason to make a new map and see if that will upload or not. Consider yourselves in the game pending some form of objection.

Players: 12/10

Nation and Players:
Abyssia / anticipatient
Arcoscephale / nozshand
Ashod / Calahan
Bandar Log / konming
Caelum / JimMorrison
Mictlan / AreaOfEffect
Man / Fakeymcfake
Marignon / Dedas
Pangaea / chrispedersen
Ry'leh / Jaxxepi
Ulm / Deadnature
Vanheim / 46852

P.S.: Does anticipatient know some about Abyssia that I don't. I'm personally more worried about Ry'leh and their lack of underwater competition.
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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  #23  
Old August 13th, 2008, 11:06 PM
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Default Re: Standards - MA Game (sign-up)

Didn't you know? MA Abysia now gets "Giantbreds"! Size 5, 63hp giants with Heat 6 aura. O.O

Oh the horror.....

Wait, did I mention they come with Fear+5, and have 4 arms??
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  #24  
Old August 13th, 2008, 11:07 PM
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PsiSoldier PsiSoldier is offline
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Default Re: Standards - MA Game (sign-up)

If there is still room, I'll join with Either Shinuyama, C'tis or Machaka. Ive never played with Shin or Machaka and never Middle C'tis but any of those look ok to me. If you let me join you can pick whichever race for me.
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  #25  
Old August 13th, 2008, 11:22 PM
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Default Re: Standards - MA Game (sign-up)

Sorry PsiSoldier, 12 is the limit for real. Also, I've not only painstaking created a new map I'm pleased with but I managed to upload it successfully. Speaking of which, get the new map file from the annoying download site.
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations

Last edited by AreaOfEffect; August 13th, 2008 at 11:25 PM..
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  #26  
Old August 13th, 2008, 11:56 PM

konming konming is offline
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Default Re: Standards - MA Game (sign-up)

Now we have 12 players. Should the map be 18*12=216 provinces?
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  #27  
Old August 14th, 2008, 02:22 AM

chrispedersen chrispedersen is offline
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Default Re: Standards - MA Game (sign-up)

May I change to Pythium, por favor.
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  #28  
Old August 14th, 2008, 02:56 AM

46852 46852 is offline
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Default Re: Standards - MA Game (sign-up)

Brr... new forums have screwed up all the old links. Remember to update your sig links everyone. Took a while to find Llama's FAQ thread
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  #29  
Old August 14th, 2008, 02:58 AM
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Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by AreaOfEffect View Post
P.S.: Does anticipatient know some about Abyssia that I don't. I'm personally more worried about Ry'leh and their lack of underwater competition.
Oh man, the ocean is so small. It's basically right on the verge of a perfect size for a single water nation. If we had another, it'd be far too small.

The thing to remember about water nations is that they tend to be much weaker on land than a normal land-born nation. R'yleh also lacks real archers (no the psi-blasters don't count), and they get mauled early on by nations with access to good archers, which are plentiful in indy provinces with the right pop type.

Jazzepi
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  #30  
Old August 14th, 2008, 03:01 AM

konming konming is offline
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Default Re: Standards - MA Game (sign-up)

Quote:
Originally Posted by Jazzepi View Post
Oh man, the ocean is so small. It's basically right on the verge of a perfect size for a single water nation. If we had another, it'd be far too small.

The thing to remember about water nations is that they tend to be much weaker on land than a normal land-born nation. R'yleh also lacks real archers (no the psi-blasters don't count), and they get mauled early on by nations with access to good archers, which are plentiful in indy provinces with the right pop type.

Jazzepi
But R'lyeh also gets those indy archers.
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