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  #21  
Old July 10th, 2009, 04:53 AM
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Default Re: Ammon Kush: The Skeleton Coast.

Healers heal other people's afflictions. Being immortal only lets units heal their own affliction. You may be confusing Healer with Recuperation.
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  #22  
Old July 10th, 2009, 05:19 AM

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Default Re: Ammon Kush: The Skeleton Coast.

In mod commands #heal = recuperation. Leading to some confusion.
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  #23  
Old July 10th, 2009, 05:34 AM
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Default Re: Ammon Kush: The Skeleton Coast.

I didn't know that - thanks
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  #24  
Old July 11th, 2009, 12:51 PM
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Default Re: Ammon Kush: The Skeleton Coast.

Please finish this mod, HoneyBadger! I want to try it.

P.S. - maybe the reason the Nubian soldiers look a bit "cartoony" is that they seem to be wider than most Dom3 humans and their facial features are more emphasized than most (most of the Alchera units have no nose or clearly defined mouth!). More power to you for doing these from scratch - so far, I've has to start from an existing sprite for everything.
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  #25  
Old July 13th, 2009, 09:47 AM

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Default Re: Ammon Kush: The Skeleton Coast.

Also because they look like crazy gollywog blackfaces :]
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  #26  
Old July 14th, 2009, 09:20 PM
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Default Re: Ammon Kush: The Skeleton Coast.

Quote:
Originally Posted by Sombre View Post
Also because they look like crazy gollywog blackfaces :]
I take offense to your implication of racism, Sombre, and I'm pretty sure I'm not the only one who would, if not at the implication, then certainly at the terms "gollywog" and "blackface". My limited artistic ability notwithstanding, I'm atleast attempting to shed a tiny bit of light on Africa's cultures and myths. In part because of the African blood in my own family.

I hate to make this personal, but considering that most if not all of your mods have been obvious and admitted ripoffs of Warhammer, 300, and other sources, rather than original works, and that you're not a perfect artist yourself, despite the hype, I'd appreciate it if you'd keep your narrow views to yourself, Sombre.

I'm doing the best that I can to make it clear that these are Africans, not the vaguely brownish shapes that Machaka uses. If that's not good enough for you, then kindly devote your energies to your own incomplete mods, rather than attempting to flame mine.
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  #27  
Old July 14th, 2009, 10:30 PM

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Default Re: Ammon Kush: The Skeleton Coast.

And out of a clear sky.... Its okay HB, no need to go into full blown attack/defense mode. The art looks fine to me, though I am a bit more into less vibrant colors.
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  #28  
Old July 14th, 2009, 10:47 PM
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Default Re: Ammon Kush: The Skeleton Coast.

I disagree that it's ok. I feel it's entirely unacceptible to spout such aspersions based on as difficult and inaccurate a medium as pixel art. It was clearly and obviously a statement that was either entirely unthought-out, or one specifically meant to inflame and cause disruption to the thread. In either case, it's irresponsible and--as you say--completely out of the blue in relation to the overall thread.

I'm also nowhere near full blown attack/defense mode, trust me.
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  #29  
Old July 15th, 2009, 04:00 AM

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Default Re: Ammon Kush: The Skeleton Coast.

What are you on about? The sprites are basically pure black with big white eyes and big red mouths. I'm not trying to suggest you're racist, just joking about why they might seem cartoonish.

Picture of gollywog follows for reference:



My mods are not obvious and admitted ripoffs of anything. They're designed to bring warhammer nations to dom3. If they succeeded in feeling exactly like the source material, it would be gratifying to hear. So I'd hardly be 'admitting' to 'ripping off' the source, would I? Arga Dis is only very loosely inspired by 300. If you had seen the film 300 and played the mod (I strongly doubt you have) you'd see that.

I also never claim to be a perfect artist or anything near - my words on that topic have always been "I am not an artist and have zero artistic talent" to which anyone can attest. The fact you talk about 'hype' is pretty worrying. I'm not going to apologise for people enjoying my mods, that's the entire reason I post them up.

I wasn't trying to disrupt the thread at all. I was posting bang on topic - part of the reason the graphics look cartoonish is the (by dom3 standards) huge mouth and eyes on the humans. I also think your graphics have improved a lot and certainly have their own style. I'm not sure why you're trying to make some feeble attack on my mods. It isn't like I'm going to take that personally - I can accept some people don't like them and I'm not going to be too cut up about you not playing them because you don't play dom3 anyway :/
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  #30  
Old July 15th, 2009, 04:56 AM

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Default Re: Ammon Kush: The Skeleton Coast.

All that said, since the original post did come across less like a joke and more like a straightforward criticism of your graphics, I apologise for that. I'm in no position to judge the graphics given the apparent effort you've put in.
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