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June 15th, 2008, 01:16 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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What happened to the AI?
Ulm, a difficult AI.
They *NEVER* did anything. Their army never increased, they never built anything, never took anything, never researched anything. The army size slowly wore away, they were seiged for a long time and finally vanished.
What in the world could have caused this? The only game mechanic that I can think of that could do this is unrest over 100 but how could that have happened for years?
(I also had a related experience not too long ago. I found unrest over 400 in a province. As far as I can tell it was nowhere near the battle lines--I got it from a dominion kill, not combat.)
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June 15th, 2008, 01:19 AM
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General
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Join Date: Jun 2003
Location: az
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Re: What happened to the AI?
The AI chooses random scales... and if it chooses bad scales it will flop like a fish on land. Even an AI on impossible will struggle if it chooses bad scales.
Use the map edit commands from the docs folder and edit the .map file to provide the AI some healthy scales.
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June 15th, 2008, 01:54 AM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: What happened to the AI?
A random event could have called knights to their home province, and they were sieged and couldn't break it. I've seen that before.
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June 15th, 2008, 04:00 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
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Re: What happened to the AI?
Quote:
(I also had a related experience not too long ago. I found unrest over 400 in a province. As far as I can tell it was nowhere near the battle lines--I got it from a dominion kill, not combat.)
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A possibility is the villain event where it stays hidden and raise unrests. The AI probably didn't think of patrolling.
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Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
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June 15th, 2008, 07:38 AM
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Major General
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Join Date: Sep 2006
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Re: What happened to the AI?
Quote:
dirtywick said:
A random event could have called knights to their home province, and they were sieged and couldn't break it. I've seen that before.
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I have seen this happen to human players in MP games.
As long as its not me, you after laugh...
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June 15th, 2008, 08:13 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: What happened to the AI?
Hmm I had 2 unrest events in 5 turns in a MP game.. when the first was patrolled away (which hampered expansion) and the start army was moving a second happened.. I can tell you it doesn't make for a nice start.
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June 15th, 2008, 08:41 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: What happened to the AI?
I mostly do not bother with the AI events. Screw them, I have more important things to attend to, like conquering Indys.
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June 15th, 2008, 05:55 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: What happened to the AI?
Quote:
dirtywick said:
A random event could have called knights to their home province, and they were sieged and couldn't break it. I've seen that before.
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Except they owned a province for a long time. Something of this sort was my first thought but it's not consistent with the graphs--they *DID* own their province for years.
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June 16th, 2008, 02:26 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: What happened to the AI?
They owned the province because they had the castle, I think. You can't win wars without storming all the forts you are sieging.
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June 16th, 2008, 04:01 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: What happened to the AI?
I was under the impression that the score graphs will show you as losing a province, when you are besieged (or gaining one when you initiate a siege. Could be wrong, but I'd swear that's the behavior I observed.
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