.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: What difficulty level do you regulary use?
Easy 4 3.17%
Normal 26 20.63%
Difficult 35 27.78%
Mighty 19 15.08%
Impossible 42 33.33%
Voters: 126. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #21  
Old June 14th, 2008, 05:55 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Going from Normal AI to Impossible AI...

Quote:
quantum_mechani said:
Quote:
kasnavada said:
I think you missed the second part of NTJedi's reply...

Hmmm... I'm still not sure I agree with that. If the AI is going to take any negative scales at all, those don't seem at all the worst.
The unluck scale will cause more random attacks which can suffocate an AI. I've seen them sit on their hands while their capital goes under siege during early game from independents.

The death scale drains their gold income and supplies. The AI has a tough enough time not starving its armies... the death scale only makes it occur more and more often.
__________________
There can be only one.
Reply With Quote
  #22  
Old June 14th, 2008, 06:21 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Going from Normal AI to Impossible AI...

Supplies really are a problem... but just not taking death is not really enough to save them, AI games should be with maxed supplies anyway.

As far as the misfortune thing, it can skrew particular AI nations, but it doesn't seem all that common.
Reply With Quote
  #23  
Old June 14th, 2008, 06:33 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Going from Normal AI to Impossible AI...

Quote:
quantum_mechani said:
Supplies really are a problem... but just not taking death is not really enough to save them, AI games should be with maxed supplies anyway.

As far as the misfortune thing, it can skrew particular AI nations, but it doesn't seem all that common.
Yes maxed out supplies are necessary for SP games, unless you're playing against only LA ERMOR... maybe EA ARGATHA wouldn't suffer as much as other nations. Most AI nations needs a growth scale to survive late game.

Depending on the nation it might be able to stomach misfortune 3. Ideally all positive scales work best for an AI nation. The magic paths for the pretender would be useful if the AI knew how to have priests travel with sacred units and stand near them.
__________________
There can be only one.
Reply With Quote
  #24  
Old June 18th, 2008, 07:47 AM
Ming's Avatar

Ming Ming is offline
Corporal
 
Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
Ming is on a distinguished road
Default Re: Going from Normal AI to Impossible AI...

I think the map used and whether score graphs are enabled are just as important as the difficulty level. The AI cannot judge the relative strategic importance of corner and border provinces and need a wrap-around map to be more competitive. For reasons discussed elsewhere in this Forum, turning on score graphs makes the game more challenging in the more difficult settings as the AI mistakenly see you as weak and will gang up on you.

I find the "Desert Eye" map with score graphs enabled and 12 impossible AIs to be the most challenging setting in SP(without going into any programming - as I cannot even do the simplest). The only problem is that starting positions vary in desirability a lot and one could get rather lucky or unlucky with the Desert Eye map, as the case may be.

Would be interested if anyone know of other wrap-around maps that is challenging to play in SP but with more uniform starting positions.
Reply With Quote
  #25  
Old June 18th, 2008, 08:12 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Going from Normal AI to Impossible AI...

Wouldn't it be relatively easy to upgrade the AI to the point where it could use sacreds, scales, and supplies, everything really, in a far better fashion? I don't think SP Dominions gets enough love currently.
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #26  
Old June 18th, 2008, 08:57 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Going from Normal AI to Impossible AI...

AI behavior actually depends on the score graphs being on?

I know it's likely to attack if it thinks you are weak, based largely on army size, not quality, but I had always thought it got that information independent of the graphs being on or off.
Reply With Quote
  #27  
Old June 18th, 2008, 09:20 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Going from Normal AI to Impossible AI...

Quote:
thejeff said:
AI behavior actually depends on the score graphs being on?

I know it's likely to attack if it thinks you are weak, based largely on army size, not quality, but I had always thought it got that information independent of the graphs being on or off.
Me too?


Quote:
Renojustin said:
Wouldn't it be relatively easy to upgrade the AI to the point where it could use sacreds, scales, and supplies, everything really, in a far better fashion? I don't think SP Dominions gets enough love currently.
Can you do it? At least theoretically? Unless you can, it isn't as easy as you think it is.
Reply With Quote
  #28  
Old June 18th, 2008, 10:33 AM
Ming's Avatar

Ming Ming is offline
Corporal
 
Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
Ming is on a distinguished road
Default Re: Going from Normal AI to Impossible AI...

Maybe I am wrong, but I certainly found that I got ganged up on by the AI more often when I have the score graph on - in my last game 4 AI's declared war on me in year one (fortunately one was not my neighbour) and by year three I am fighting 7. that is 7 out of 10 as two have been eliminated by other AI's ( I have been unable to eliminate any of my opponents for a variety of reasons although three have been reduced to 1-3 provinces). This has never happened in my dozen SP games with score graph off. I sometimes get by without being attacked by more than one AI in year one with score graph off but with score graph on I usually get attacked by 2 AI's before year 1 is over.

Maybe it is just small sample variance. Could someone give a definite answer to this?
Reply With Quote
  #29  
Old June 18th, 2008, 10:38 AM
Ming's Avatar

Ming Ming is offline
Corporal
 
Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
Ming is on a distinguished road
Default Re: Going from Normal AI to Impossible AI...

Can you tell me where to download SemiRandom? Saw it first time in your post and would like to find out more.
Reply With Quote
  #30  
Old June 18th, 2008, 10:46 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Going from Normal AI to Impossible AI...

Quote:
Ming said:
Can you tell me where to download SemiRandom? Saw it first time in your post and would like to find out more.
http://www.shrapnelcommunity.com/thr...&Number=523661
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.