.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old June 10th, 2008, 09:36 AM

fantasma fantasma is offline
Corporal
 
Join Date: Feb 2008
Posts: 150
Thanks: 0
Thanked 10 Times in 9 Posts
fantasma is on a distinguished road
Default Re: Issues With: The User Interface (UI)

In that case you have to triple click, and try several times, Zeldor.

I really would appreciate anything that makes the mechanics a little bit easier, although I really understand that JK, UI programming is boring and tedious.

The game is really fantastic and the deep content and sophisticated mechanics make up for UI problems by far. I must say it is the only game I bought for years.

That said, I must say the already mentioned items would really be a nice improvement to speed the micromanagement part of the turn.

- goto to assassinated commanders, site searched provinces
- monthly forge
- bigger lab
- remember position in F1 as in spell selection menu
- mark commanders done
- exclude provinces from gem pooling or enable pooling for one province only
- some improvement to the t/y menu that facilitates management of 50+ commanders. Some automatic spread of commanders. Make a place around commander checkbox.
- count of communion slaves in t/y screen; imagine that you have only 15 instead of 16 and then all die of fatigue because you miscounted ...
- t/y screen gets unresponsive if there are many troops.
- set a fill personal gems automatically to X for mages, from lab or non-caster.

These are just wishes, the game is great even with the UI as it is, although it takes hours to prepare the turn past turn 50.
Reply With Quote
  #22  
Old June 10th, 2008, 09:54 AM

SsSam SsSam is offline
Corporal
 
Join Date: Mar 2008
Posts: 81
Thanks: 5
Thanked 4 Times in 4 Posts
SsSam is on a distinguished road
Default Re: Issues With: The User Interface (UI)

Lots of mine have been mentioned here.
One big one that I've not seen is the ability to see national builds when designing a pretender. I know...I know... you get to a point where you don't need it, but it would be nice to see and make the learning curve just a bit less steep.
Reply With Quote
  #23  
Old June 10th, 2008, 01:02 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Issues With: The User Interface (UI)

Quote:
Dana said:
I'd love a way to sort a large garrison, especially when I'm playing Pangaea, and all the masses of small green units look alike. I mean, sure, picking out the elephants is easy. Finding the Mandragoras, though? Damn near impossible. Is it a royal pain to sort the garrison by unit type? I hope not, because that would be awesome.
Hold down Alt and click on a unit to select all units of that type.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #24  
Old June 10th, 2008, 01:30 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Issues With: The User Interface (UI)

Sure that's great for selecting large numbers of the mass troops. But when you're trying to pick out the handful of decent troops scattered among hundreds of chaff...
It doesn't work so well.

What I've had to do is assign the chaff to various commanders, just to get them out of the garrison to find the useful troops.
A pain especially because you often don't have a lot of high leadership commanders around.
Reply With Quote
  #25  
Old June 10th, 2008, 01:35 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Issues With: The User Interface (UI)

Quote:
Zeldor said: Double click does not work for me with a lot of units in province [not garrison].
I stopped trying to use double-click for that, because <alt>-click does the same thing more reliably. <ctrl>-click and <shift>-click also work to select/deselect individual units and groups of units, respectively. Also, <return> clears all current selections.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #26  
Old June 10th, 2008, 01:45 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Issues With: The User Interface (UI)

I have just realised that in my province with ~150 mages and ~3,5k troops when I browse it dom3.exe eats 90% of my processor power... that may be the reason that it has problems with unit selection.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #27  
Old June 10th, 2008, 02:40 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Issues With: The User Interface (UI)

There was an ancient thread that discussed the double click issues and some UI alternative wishlists in the following thread:
http://www.shrapnelcommunity.com/thr...&Number=501912

I am still convinced that it is directly tied to the CPU.
(I think that my example images were hosted on Gandalf's now deceased server. )
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #28  
Old June 11th, 2008, 09:00 PM

fictionfan fictionfan is offline
Corporal
 
Join Date: Jan 2008
Posts: 55
Thanks: 1
Thanked 0 Times in 0 Posts
fictionfan is on a distinguished road
Default Re: Issues With: The User Interface (UI)

What I would like to be able to assign a commander to start going to a Provence that is a few turns away. So I do not have to keep remembering where everyone is going.
__________________
life is like a hot tube it's good well your in it ,but if you stay in to long you get all wrinkly
Reply With Quote
  #29  
Old June 16th, 2008, 12:18 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Issues With: The User Interface (UI)

Bump because I think that this thread is important. I've listed UI issued before, too. I think that the UI usability and the AI are the biggest factors for an evaluation of the game by a player, so issues about the UI should definitely be considered as important to fix.

If it wasn't listed before, some things I remember from the back of my head:
- in-game load/save editor of pretenders you've created before
- being able to cancel/backtrack from anywhere in the main menu UI, as far as I remember that's not always the case when you create a game, if it prompts you for a game name
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #30  
Old June 18th, 2008, 07:25 AM
Ming's Avatar

Ming Ming is offline
Corporal
 
Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
Ming is on a distinguished road
Default Re: Issues With: The User Interface (UI)

My most desired UI changes:

1. Have province info show both resources left for the turn (in addition to the resource provided per turn currently shown), including in the Nation Overview. [Currently I need to click on the Recruit button to check if I have already done my recruiting for the time. By late game with more than 20 recruiting centres it is easy to miss some and time consuming to double check.]

2. The End Turn button should be placed well away from the other buttons. I have prematurely ended my turn in SP several times when I meant to click on the Options button (usually to save the turn when it is a very complex and critical - and interesting - turn and cannot be finished in one sitting). [This can be very devastating as I tend not to copy the saved turns to another folder - to prevent the temptation to "cheat" in SP and load from a previous turn when something nasty happens.]

3. Replace the Magic button with the National Overview button. The Magic button is identical to the Lab button anyway while National Overview is essential to me in late game and saves me much time in completing the turn. The font size of the National Overview table should be smaller as currently some info got cut out (eg. the number of turns remaining for completing a castle with a long name) due to lack of space. The Map filter button should be placed under options as it is not often used (by me at least).

The above changes, if implemented, will save the time I need to complete a game by at least 15% and probably do the same for other players too (pure guesswork). However, I am no programmer and have no idea how much work would be needed to implement.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.