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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old April 15th, 2008, 03:34 PM

Darkstone Darkstone is offline
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Default Re: Blast from the Past, Return of the Underkings

I thought gold represented training and salaries. Whereas resources represented material and forging.
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  #22  
Old April 15th, 2008, 04:22 PM

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Default Re: Blast from the Past, Return of the Underkings

Not necessarily.
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  #23  
Old April 16th, 2008, 12:59 PM
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Default Re: Blast from the Past, Return of the Underkings

Of course dwarves are small. The very word dwarf means small, while gnome means funny man with funny face, funny hat and funny size. Garden gnomes are small, but garden dwarves are miniscule.

THere is a word for 'little men' in all languages I suppose. Dwarf, dv�rg or something else. Not 'squat men'. We follow international conventions an keep the dwarves small.

Gnomes on the other hand could be as any size as long as they appear funny

---

Gold is mostly training and salaries. But since it is an abstraction it could mean expensive materials that need maintenance or refueling. Perhaps the golem runs on olive oil. Then it eats supplies as well

I don't think 100 res is that much. With a nice dominion and fort you can easily get 400-500 res. 4 Golems/turn sounds pretty nasty (but I dont know how powerful you intended them).

Hinnom will have a commander that costs 123 res becaiuse of his size (6) and high res cost of magical gear.
Ashdod will have an anakite soldier with res 88.
I've tested them some. Recruitment is rather slow, but they are powerful and it feels ok.
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  #24  
Old April 18th, 2008, 09:04 PM
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Default Re: Blast from the Past, Return of the Underkings

Changelog added to the second post.
First post has a few more things included (in blue for ease of reading).

I've been working on Underheim for quite a bit more this week, and progress is good, I added two new pretenders, some more spells, and tweaked stats around. The second pretender was inspired by some interesting stories about the Bergrisar, and I think many of you will really like it. I feel much better now about the pretender selection, and feel the spell selection is robust enough. As for actually running playtest games from start to finish, I haven't actually gotten to that yet (as new inspirations keep coming). Despite some ideas still remaining, I'm going to refrain from adding anything more.

So until I run some games through to completion,... you'll all just have to be patient.
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  #25  
Old April 19th, 2008, 10:06 AM

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Default Re: Blast from the Past, Return of the Underkings

hey post your mod.. I want to rip the graphs (since you did that too) to have something to look too when trying my own dwarven mod
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  #26  
Old April 19th, 2008, 11:06 AM

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Default Re: Blast from the Past, Return of the Underkings

I'm slowly developing a mod using a human race that I call builders. I'm making a summonable unit that might fit in well with your dwarves because of their constuction skills.

The unit is a siege tower. It is summonable, fairly pricey, with requirements that match the base magic skills of the best mage of the nation who I've given 1 magic point in a path that is unique among all other recruitables. It'll have a siege bonus of 25 to 100 (still developing that) with very low attack, defense and HP values along with negative 100% resistance to fire, shock etc. Also it would have 0 mp and 3 ap. It has no usable function other than to accelerate breaching the castle walls.

My thinking on the unit is that you have to sally forth to destroy it, much like I've seen in a hundred movies.

Your a much better modder than I , so you would probably do the thought justice if you think it is viable. If not, I'll creep along with my development.
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  #27  
Old April 19th, 2008, 11:43 AM

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Default Re: Blast from the Past, Return of the Underkings

It has 0 mapmove? How is it going to get to the fort to help with the siege?
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  #28  
Old April 19th, 2008, 11:52 AM

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Default Re: Blast from the Past, Return of the Underkings

I think he wants you to summon it in the enemy province where you cannot not have a lab while doing the siege.
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  #29  
Old April 19th, 2008, 12:02 PM
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Default Re: Blast from the Past, Return of the Underkings

That'd be easier to do by making a Siege Engineer who can shape change into a siege tower with bigger gold cost (== higher upkeep) and mapmove 0, but huge siege-bonus and perhaps powerful, short-range attacks. If done well, it'd be useful enough to be near the frontlines, i.e. near the walls.
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  #30  
Old April 19th, 2008, 12:23 PM

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Default Re: Blast from the Past, Return of the Underkings

Quote:
Aezeal said:
I think he wants you to summon it in the enemy province where you cannot not have a lab while doing the siege.
Damn, your right. I'm still trying to balance the recruitables and haven't even started on the spells.

I don't have much feel for recruitables. What I think is good is way too strong.
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