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Old February 6th, 2008, 10:40 PM
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Default Scales bugs in Dom3.14

As Olive, Edi, and Zeldor noted in the bug thread, the scales bugs have not gone away in 3.14.

I've seen this now too.

I started a game with:
Order 3
Prod 3
Cold 3
Grow 3
Luck 3
Magic 3

On turn 1, those were my scales in the capitol.

Everything except Luck and Magic dropped on turn 2. Dominion is only 2 candles in my capitol.

As of turn 4, I'm back up to:
Order 1
Prod 1
Cold 1
Grow 1
Luck 3
Magic 3

I saw this in a few new games (started post-patch). The number of neighbors no longer seems to matter. I've got weird heat scales in non-capitol provinces too (but didn't site search them yet).

Is this now WAD? You lose scales in your capitol on turn 2 if you have weak dominion there? If so, it would make more sense for your scales in the capitol to start at zero, and slowly grow to your national scales. Rather than start at your national scales, bomb out on turn 2, and then slowly grow back.
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