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  #21  
Old November 9th, 2007, 03:08 PM
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Default Re: RAND Game (PBEM) - Open

I've got a slight preference for no CB and no renaming - even if you're not explicitly trying to send messages to other people, different players have different techniques for renaming, which can give people away. Just hit F1 and search for the dude with three levels in fire magic.

And, just to reiterate in case someone happens to read this post but not Jurri's... Name your pretender after your nation! The pretender of Pythium should be named Pythium. I guess an alternative would be to use the game's random name creator, which wouldn't give any information either - Pasha, we need an executive decision here.
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  #22  
Old November 9th, 2007, 06:58 PM
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Default Re: RAND Game (PBEM) - Open

Yes, I agree.

1. Renaming will be shut off.

2. Pretender names should be the same as the nation name (for example, Pythium's pretender should be named "Pythium).

As Jurri said, this game will very much be like playing a SP game, but with AI's as smart as people.
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  #23  
Old November 9th, 2007, 07:00 PM
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Default Re: RAND Game (PBEM) - Open

Welcome, Agrajag and Micah. It would be great if Evilhomer and Folket could join in.
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  #24  
Old November 10th, 2007, 12:56 AM

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Default Re: RAND Game (PBEM) - Open

For mods, I'm ok with skipping most the CB mod, however at least Worthy Heroes and CB Pretenders and Scales seem fairly straightforward even for people not used to them.
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  #25  
Old November 10th, 2007, 02:46 AM

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Default Re: RAND Game (PBEM) - Open

Sure, count me in as well.
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  #26  
Old November 10th, 2007, 05:39 AM
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Default Re: RAND Game (PBEM) - Open

I agree with QM about mods.
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  #27  
Old November 10th, 2007, 05:59 AM
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Default Re: RAND Game (PBEM) - Open

Yeah, I've mostly played vanilla, so I'd rather play with the least amount of mods (that I am unused to), but I can see the need for atleast CB pretenders.
No renaming will take getting used to. (Yes, I like renaming my mages according to their spell paths, but its a dirty habit anyway.)
Oh, and EA is cooler than MA
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  #28  
Old November 10th, 2007, 07:16 AM
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Default Re: RAND Game (PBEM) - Open


I'm definately with QM and Ygorl on mods - CB pretenders and scales are generally straightforward, you don't have to relearn the entire game if you've been playing vanilla, and Worthy Heroes just makes heroes, heroes.

For those worrying about the game taking too long as it goes on : No diplo really makes the turns a lot quicker.
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  #29  
Old November 10th, 2007, 08:05 AM

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Default Re: RAND Game (PBEM) - Open

I missed one game that started without warning so count me in if there is a free place.
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  #30  
Old November 10th, 2007, 09:51 AM
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Default Re: RAND Game (PBEM) - Open

Hello:

Ok. We have 15 players. We can have up to 20. So, I would suggest that we close the game to new players tonight (Saturday) so that nations can be assigned.

I don't think we can expect to start by Sunday, because players should have time to design a pretender, and we'll want a few days to sort through any settings and mod choices.

Pasha
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