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  #21  
Old November 4th, 2007, 07:21 AM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

no I just bought a new one, I actually did that a day after I got banned, I had been price checking for a week then, informed with annete and other already .. I still think they where a bit fast with the ban since I admitted it myself and was informing about buying a legal copy.. but whatever, back on topic please, the mod system is to weird so I need help
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  #22  
Old November 4th, 2007, 07:54 AM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

There must be something wrong in my method of coding, I even RE-DID most of it, changing order etc but now, on another part of the map I have this

#landname 79 "Dawn Gate"
#terrain 79 512

#land 79

#commander 64#comname "Lieutenant Sands"#randomequip 2#additem "Enormous Cauldron of Broth"#units 30 29#commander 64#randomequip 1#units 30 31
#commander 224#additem "Enormous Cauldron of Broth"#units 15 38#units 15 39#additem "Enormous Cauldron of Broth"
#owner 31#population 1000#poptype 49

#landname 80 "Cuna Eral"
#terrain 80 0

#setland 80#population 1000

similar province with 1K pop

#setland 86#population 1000
#landname 87 "Halfer Ghetto"
#terrain 87 512

#setland 87#population 1000
#poptype 76

#landname 88 "The Factory"
#terrain 88 512

#land 88

#commander 1072#commander 1072#commander 1072#commander 1072#commander 1072#commander 1072#commander 1072#additem "Enormous Cauldron of Broth"
#commander 323#commander 323#commander 323#commander 323#commander 323#commander 323#commander 323#additem "Enormous Cauldron of Broth"
#commander 471#comname "The Forge-Master"#units 40 532#additem "Enormous Cauldron of Broth"
#commander 1230#comname "Forger of Worlds"#additem "Enormous Cauldron of Broth"#additem "Dwarven Hammer"#units 15 532#units 10 475
#knownfeature "The Factory"
#feature "The Steel Ovens"
#population 1000

#landname 89 "Akesta"
#terrain 89 512

#setland 89#population 1000

similar province with 1 K pop

#landname 100 "Oeperi"
#terrain 100 0

#setland 100#population 1000

#landname 101 "Market Gate"
#terrain 101 512

#land 101

#commander 64 #comname "Sergeant Fidler"#randomequip 2#additem "Enormous Cauldron of Broth"#units 30 29#commander 64#randomequip 1#units 30 31
#commander 224#additem "Enormous Cauldron of Broth"#units 15 38#units 15 39#additem "Enormous Cauldron of Broth"
#owner 31#population 1000#poptype 49

on province 79 I see the mechanical men and crushers that should be in province 88, and the commander is named Fidle as the one in province 101 should be named ( I even found the hammer I put on the forge-lord in province 88 in province 79 but NOT the forgelord himself or the commanders I have there.

can someone see what is wrong here?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #23  
Old November 4th, 2007, 08:09 AM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I checked and province 88 is completely empty...
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #24  
Old November 4th, 2007, 08:27 AM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

#landname 124 "Back alley"
#terrain 125 0

#nostart 124
#land 124#setland 124#commander 1912#comname "Jarlaxle"#additem "Enormous Cauldron of Broth"#units 15 1311#units 15 482#commander 1313#additem "Enormous Cauldron of Broth"#units 30 482#commander 428#commander 428#commander 428#commander 486#commander 310#additem "Enormous Cauldron of Broth"
#knownfeature "Assassins Guild"
#population 1000



or


#landname 118 "King's Gate"
#terrain 118 512

#land 118#setland 118#commander 64#comname "Major Black"#randomequip 2#additem "Enormous Cauldron of Broth"#units 30 29#commander 64#randomequip 1#units 30 31#commander 224#additem "Enormous Cauldron of Broth"#units 15 38#units 15 39#additem "Enormous Cauldron of Broth"
#owner 31#population 1000#poptype 49

This is how I rewrote all provices I wanted to have specific guards... I HAVE used the lines for placing troops succesfully in another small mod (#land and #setland etc). I have places the other commands ALL in order they are in the docs (dunno if that matters)

and NOW: all these provinces are EMPTY.. except for the features.. those are in the right place and as you can see I place those in the province AFTER the troops.. WHY DOES IT SKIP my troop.

Still at a total loss here people. I could probably keep changing stuff for a small decade here 'but I'll wait for a few replies first :S
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #25  
Old November 4th, 2007, 08:46 AM
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Endoperez Endoperez is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Every #command line probably doesn't have to be on a new line, but there should be at least one empty space before each # symbol. So not
#units 15 39#additem "Enormous Cauldron of Broth", but
#units 15 39 #additem "Enormous Cauldron of Broth"


I'm not sure if this would be a problem, but it's the best guess I have.
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  #26  
Old November 4th, 2007, 08:54 AM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I'll try it right away, though as I said I use it like this in another mod and it did work. And the editor generated neighbour and names for province don't have that either... so I'm not sure it will help.. but i'll try it cus I have no other idea's

--> after replacing all "#" with " #"
the game crashed after pretender creation

I fear someone is going to say "I told you so" but after putting all things with units on seperate lines it is ALMOST as I want it

The only thing not correct is owner ship but that MIGHT be becuase owner is nation 31 which atm I don't start with, with the previous setting (wrong troops) the blue flags DID appear though and they did not expand so I was pretty happy with that side effect becuase it solved my previous problem.

I'll see about that next if that is solved.. then I just need to add some content and it'll be ready

--> by placing ownership BEFORE placing the units I now have
1. The correct units
2. In a province owned by the guard
3. The guard not actually as a player in the game so not expanding, just sitting there.
--> ALL IS WELL

THANKS FOR THE HELP, and if you feel like saying I told you so just go ahead Z.

now I just hope the king and the church still keep their pact with the guard even though it's not a real player.. it would not be good for the king to go strolling around early in the game.. I intend to give him a rather large advantage in army size which should only be (voluntarily) battled in the end of the game.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #27  
Old November 4th, 2007, 11:50 AM
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Zylithan Zylithan is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

glad it works
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  #28  
Old November 4th, 2007, 04:21 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

The map has been attached to the first post and I'll add it here too.

Please download, play, enjoy and give feedback

Tips:
Use an awake pretender as your gang leader carving his way through the city
The game is LOW on cash, so on usual setting you'll be building armies a lot and you'll be needing your pretender in combat. If that sounds to slow to you then other options are: lower indie strenght, increase income setting
Attached Files
File Type: zip 561724-Gang wars map pack.zip (7.16 MB, 149 views)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #29  
Old November 6th, 2007, 02:24 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Hey

I just wanted to say I want more downloads and more feedback
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #30  
Old November 6th, 2007, 02:24 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Hey

I just wanted to say I want more downloads and more feedback

--> first opinions and thoughts while playing are welcome too
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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