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  #21  
Old November 3rd, 2007, 11:52 AM
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Default Re: Assassin nations?

I thought commanders don't starve anyway ?
A bit off-topic : while Bane Spiders have potential, I have yet to find any task fit for Spider Warriors (that 2weapon 36res stealthy heavy infantry). Even pretty weak Pythium province defence rips them to pieces, and they're awfully expensive. Why exactly do Spider Warriors cost 30 gold ?! They could be more useful if I support them with flying/stealthy mages, for example a druid with Treelord Staff can cast regeneration, barskin, and berserkers . But so much fuss - is it worth it ? As far as I know there are no spells which work like Barskin for defence - set base defence to 10 or other fixed value (and optionally provide small defence bonus if def is already 10 or higher)
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  #22  
Old November 3rd, 2007, 01:28 PM
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Default Re: Assassin nations?

An interesting thing I noticed today is that Jomon Ninjas have 14 base precision! I think that's the highest precision for any recruitable commander in the entire game.
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  #23  
Old November 3rd, 2007, 03:53 PM
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Default Re: Assassin nations?

Several Vanir commanders have base precision of 14, plus some from Air. Other than that, it seems recruitables with more than 13 precision have Air magic.
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  #24  
Old November 3rd, 2007, 04:00 PM
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Default Re: Assassin nations?

Sorry BOrsuk, I think you are right about commanders not starving, but I think line units have a lower propensity to starve in forests if they are forest survival capable.
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  #25  
Old November 5th, 2007, 09:26 AM
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Default Re: Assassin nations?

Smite is powerful, but you also need precision with it and MR influences the hit.

I've been playing using either of 2 bows on assassins, bow of madness(?) and etheral crossbow. Etheral crossbow is more effective, but I still lose assassins to mundane commanders. Haven't managed to get my assassin with the crossbow to target a pretender or major commander yet.
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  #26  
Old November 5th, 2007, 10:03 AM

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Default Re: Assassin nations?

I think Smite is 100 precision. MR is the key.
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  #27  
Old November 5th, 2007, 04:08 PM

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Default Re: Assassin nations?

You've seen the Ethereal Crossbow work? I ask because I never see an attack sprite of the commander and no quarrel like a regular bow. I was beginning to think they were bugged. I even looked at enemy armies very closely for unexplainable deaths.
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  #28  
Old November 5th, 2007, 04:25 PM

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Default Re: Assassin nations?

Almost any forgable bow+eye of aiming(please ensure the assassin has atleast 2 eyes before giving him this+boots of quickness=generally great assassin.

Most forgable bows either have good damage, a good effect(feeblemind, entangle ect) or multiple shots, making them great for assassins.
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  #29  
Old November 5th, 2007, 04:35 PM
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Default Re: Assassin nations?

How about bow of war+eye of aiming+boots of quickness. 26 ranged attacks per combat round?

He might make a good assassin.

Also, he could probably kill any bodyguards the target may have.
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  #30  
Old November 5th, 2007, 05:45 PM
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Default Re: Assassin nations?

I've seen etheral crossbow work with an assassin. Nothing exciting, opponent just disappears in a blink. I had to replay the very first one a couple of times just to comprehend what happened.

I think that my assassin should be 100% successful with it, but that has not proven to be the case. I guess the problem is accuracy combined with not firing every round.
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