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November 2nd, 2007, 11:16 AM
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Lieutenant Colonel
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Join Date: Feb 2004
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Tomb Kings Pretenders
Some Tomb King pretenders say "no description available." (The sons of the sun, frex.)
Did you create any new pretenders for the mod?--I did not see any. I dl'ed the mod from the first link in the Tomb Kings mod forum thread--was that the correct location for the current version?
This is an awesome looking mod, btw!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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November 2nd, 2007, 07:13 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Tomb Kings Pretenders
Reverend - sorry for the slow response. I'm just working on a new update which includes two national pretenders - a F1D2 immortal mage (the First King), and an E1D2 one called the Gilded Scorpion (which is like a Bone Scorpion). It'll also add a couple of new heroes, although I may have to remove them from the mod we use for this game because we're pretty tight on sprites.
As far as this game goes - just waiting for two more players. Is anyone tempted by Arga Dis? If you've even seen a trailer for 300 - they're like that. Awesomely powerful Spartan hoplites, backed up with blood magic.
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November 2nd, 2007, 08:59 PM
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National Security Advisor
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Re: Tomb Kings Pretenders
Okay Reverend, I've just uploaded the new version with the national pretenders. Let me know if you want to use one of them, otherwise I will probably strip them from the compiled mod for this game.
Quote:
This is an awesome looking mod, btw!
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Thanks!
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November 2nd, 2007, 08:59 PM
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First Lieutenant
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Join Date: May 2007
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Re: Tomb Kings Pretenders
Llama, do you have links to all the mods, please?
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November 2nd, 2007, 09:01 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: Tomb Kings Pretenders
I probably should have linked them from the first post come to think of it. Well, I am just about to crawl into bed (I stayed up much longer than I intended working on a sprite), but you can find them all in Sombre's mod list. I will link them all, and hopefully compile an uber-mod tomorrow.
Am hoping one or two players will sign up overnight so we'll be full...
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November 2nd, 2007, 09:47 PM
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First Lieutenant
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Join Date: May 2007
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Re: Tomb Kings Pretenders
Actually, can I switch to Arga Dis? I just looked at them, and I think that I prefer them to the Skaven, as lovely as the skaven are.
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November 2nd, 2007, 11:32 PM
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Lieutenant Colonel
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Join Date: Feb 2004
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Re: Tomb Kings Pretenders
Quote:
llamabeast said:
Okay Reverend, I've just uploaded the new version with the national pretenders. Let me know if you want to use one of them, otherwise
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I think I'm going to go with the First King.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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November 3rd, 2007, 01:55 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
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Re: Tomb Kings Pretenders
I was away and probably missed my chance at Invisible Swarm 2. Is there any room for me as Tien Chi?
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November 3rd, 2007, 04:33 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
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Re: Skaven taken ?
I would love to give the rats a go - if they remain available.
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November 3rd, 2007, 04:53 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Skaven taken ?
Hmm. Arga Dis, Skaven and Tomb Kings all use a lot of extra graphics. I wouldn't be surprised if you ran into the sprnbr too high bug at some point.
I really like what you're doing here though, mixing mod and base nations. I'll be keeping an eye on this game. Any and all feedback for Ulm Reborn, Skaven and Arga Dis is welcome, as always.
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