Epic Heroes Mod I is finished. It was a fun 12 player mp game that used the Epic Heroes Mod, Worthy Heroes, and blessing hot fix.
Based on the results of Epic Heroes I, many changes were implemented to the heroes. While there were some tiny nerfs, most Epic Heroes got boosts and will be more Epic.
EH mod 1.5
http://www.mediafire.com/?5qynuxwshci
Epic Heroes is a MA Era Mod. And players can play any race of that era. The goal of the Epic Heroes Mod has evolved. The goal now is for every race to have a Hero on turn 1 that is capable of changing how that race is played.
Virtually every race can withstand an early rush without taking an awake pretender. And races can sleep or imprison pretenders where they otherwise would not dare. Of course some races with particularly tough heroes may take an awake pretender and try a rush strategy any way. The options are numerous-and that is a good thing.
The mods that will be used in Epic Heroes II are these:
1. Epic Heroes 1.5
2. Worthy Heroes 1.8
http://www.mediafire.com/?8lglxjfhfjf
3. Kitchen Sink Mod:
http://www.mediafire.com/?1zgo3sg2hdx
Mod that increases the cost for gem producing items, it will also prevent the casting of the 4 banned spells, and contain certain Edi noted bug fixes for 3.10.
Links to all mods used and the map will be provided when they are obtained.
The size of the map(and what map will be used) will depend on the number of players that choose to sign up.
Host Schedule:48 hours per turn and quickhost will be on. There will be extensions freely given over Thanksgiving, Christmas, and New Year if any player requests additional time. Delays will be granted at other times also, but typically not for more than 24 hours. Staling 2 turns in a
row without notice or explanation will result in a sub or ai taking over your race.
A word of caution. There were several experienced mp in Epic Heroes I, and that created some early mismatches when they faced new players. Some of these same experienced players have stated that they will play in Epic Heroes II. So if you are a new or relatively new player, be forewarned.
The following spells will be banned:
1. Arcane Nexus
2. Utter Dark
3. Burden of Time
4. Astral Corruption.
Two notable exploits that will also be banned;
1. If you capture bogus and his Dark Knight, you can script those captured units to attack mages, but you cannot copy their "attack mage" orders to other commanders.
2. You cannot cast battlefield enchantments that cause damage to enemy units, then retreat the casting mage before 5 rounds of combat passes. In other words, if you cast Wrathful Skies, you cannot order that mage to retreat before 5 turns has passed(your last available scripting order can be retreat).
In testing the Heroes, you should make sure to take a dom 10 awake pretender and click through several turns as many of them have powerful units that appear(but not often) in very strong dominion. These dominion summons will not appear at all in enemy dominion, and only rarely in low dominion.
Some notable changes:
1.The Blood Jarl of Jotunheim produces 2 bs a turn, and can make a tough unit at the rate of every turn. Not to mention the ice imps that flock to him. He also has a wicked dominion summon. Of course if you use him to make 1 tough unit a turn, he cannot be out blood hunting-and there is no better blood hunter than the Blood Jarl! Decisions, decisions.
2. Following a similar theme, the Black Phoenix produces 3 bs a turn. And has similar perks(fire imps of course, not ice imps).
3. Atlantis-that Epic Hero got major boosts as both the hero and the race were underpowered in MP.
4. Ermor-maybe the toughest Epic Hero of them all. Coupled with maybe the toughest mp race of the MA....
5. Shinuyama's Epic Hero(and all other assassin Epic Heroes)
lost their fear, as it was overpowered), but he now can make 1 Shishi a turn. And that more than makes up for losing fear.
6. Ulm-only makes 2, rather than 3 Black Order Soldiers a turn, but get some boosts in magic paths and can domsummon a Dark Templar. His forge bonus was reduced from 50 to 34 as well.
7. Beowulf of Man is the same, except he now has a rare summon as well.
8. Tien Chi got everything Dr. P wanted him to get-so look out.
9. Agartha got major boosts.
10. Bandar Log's Monkey King is both bigger and stronger!
As for your other favorite races, you will just have to try them out.
The cast of characters:
1. Xietor.............Arcos(resigned turn 91).
2. Sir_Dr_D ..........Marignon(resigned turn 91).
3. Zeldor.............Ryleh(defeated turn 29)
4. Hadrian_II ........Bandar Log(ai turn 49)
5. Sieger..........Ermor
5A AdmiralZhao....Endgame(permanent sub)(ai turn 90).
6. Dr P................Agartha(eliminated turn 45).
7. Zoshan.............Pythium(resigned turn 91).
8. Aapeli ............Ulm(eliminated turn 19).
9. LoloMo ............Caelum(Winner).
10. Janlm............Ctis(eliminated turn 27).
11. Shard/Zeldor/Baalz.............Atlantis(ai turn 85).
12. Valerius .........Abysia(Ai turn 88).
13. Meglobob .........Mictlan(ai turn 46).
14. Tichy.............Tien Chi(ai turn 64).
15. Gregstrom.........Oceania (eliminated turn 6).
16. Baltz.............Eriu(ai turn 77).
17. Agema.............Man(eliminated turn 75).
18. Parcelt...........Shinuyama (eliminated turn 24).
Updated Map Files
http://www.mediafire.com/?6ucgmdjadnb