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  #21  
Old October 31st, 2007, 08:46 PM
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Velusion Velusion is offline
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Default Re: Is black plate worth it?

Quote:
Chris_Byler said:
But they already basically negate most mundane weapons. If they negated magic *too* they'd be invincible (except for trample).
I couldn't disagree more strongly. It's already been proven that Ulmish infantry is not all that great.
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  #22  
Old November 1st, 2007, 10:51 PM
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Arralen Arralen is offline
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Default Re: Is black plate worth it?

Surely it looks like a bad/poor plug, but I would really like to recommend my mod to you all, as I've done quite a bit of the things you're talking about:

- improved base MR

- improved Black Steel Armor (for Ulm only)

- thug-able Sergeants of Ulm

- better thug-able Black Knights and Black Dukes of Ulm

- allied-summoning units

- improved smithes

- special, unlimited generic heros for thugging

Runs some tests/games and we'll see if this all helps at least somewhat, or if more creativity is needed to make Ulm at least somewhat en par with the other nations.
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  #23  
Old November 2nd, 2007, 12:58 AM

Sombre Sombre is offline
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Default Re: Is black plate worth it?

I seriously doubt black plate infantry would do better than chainmail infantry versus heavy cav, because they're more likely to be hit by the lances, which can punch through very high prot fairly easily and because of the heavy cav having both good def and prot, the fight would be a long one, meaning the black plate infantry would again get too tired.
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  #24  
Old November 2nd, 2007, 01:40 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Is black plate worth it?

Out of curiousity, which works better:
30 Wolf Tribe Warriors supporting 10 Black Plate Infantry w/Pikes, or 30 Wolf Tribe Warriors supporting 10 Infantry of Ulm w/Pikes?

The opposition would be standard level 5 indies.

As another comparison, Liazarden or Falchioneers, with two attacks per unit against 30 Black Plater or Full Infantry with Flails?
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  #25  
Old November 2nd, 2007, 11:59 AM
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Default Re: Is black plate worth it?

Quote:
Lazy_Perfectionist said:
Out of curiousity, which works better:
30 Wolf Tribe Warriors supporting 10 Black Plate Infantry w/Pikes, or 30 Wolf Tribe Warriors supporting 10 Infantry of Ulm w/Pikes?

The opposition would be standard level 5 indies.

As another comparison, Liazarden or Falchioneers, with two attacks per unit against 30 Black Plater or Full Infantry with Flails?
The black plate infantry would be better with the Wolf Tribe Warriors as they can take the arrows better. But if I had access to Wolf Tribe warriors as damage dealers, I'd probably recruit the morningstar + shield guys to act as meat shield. Flails and Wolftribes have the same niche (completely obliterating lightly armored troops), so they're probably not that good of a match. 2-h flailed infantry nukes shielded infantry, though.
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  #26  
Old November 2nd, 2007, 12:22 PM

CUnknown CUnknown is offline
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Default Re: Is black plate worth it?

Sombre, I guess I am saying that even if the Black Plates didn't do better in terms of kills/losses against the heavy cav, I would still prefer them to the chainmail guys. Because I believe that they would last longer against the cav, in terms of rounds, before they broke. Honestly, that is all I care about, their use as a meatshield. I'm never really expecting my black plates to actually be my damage-dealers.

Edit: But, I should test this to be sure. If they didn't last longer in a meat-shield situation, they would for sure be totally worthless.
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  #27  
Old November 2nd, 2007, 01:09 PM

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Default Re: Is black plate worth it?

With that handy-dandy spreadsheet someone linked me to, and the wonderful rulebook, I took a look at what the fatigue penalty meant in practical terms. Note that the plate/chain prot values are 20/17, and the enc values are either 8/6 or 10/8, depending upon exact equipment. Note also I'm doing this from memory now, so please double check the numbers.

Working with the 10/8s...

Code:
round 1: no fatigue
round 2: plateboy has -1 def
round 3: plateboy has -2 def, -1 att, -1 crit
chainboy has -1 def, -1 att, -1 crit
round 4: plateboy has -3 def, -1 att, -2 crit
chainboy has -2 def, -1 att, -1 crit
round 5: plateboy has -4 def, -2 att, -2 crit
chainboy has -3 def, -1 att, -2 crit
round 6: plateboy has -5 def, -2 att, -3 crit
chainboy has -4 def, -2 att, -2 crit
round 7: plateboy has -6 def, -3 att, -4 crit
chainboy has -4 def, -2 att, -3 crit



Again, note that plate vs chain is +3 prot, -3 def to start, unless I've missed something else. Note also that spears include repels, which makes combats go longer, which makes life worse for the unfit plateboys.

I don't see how you can justify spending 10 more resources for those units.

-Jeff
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  #28  
Old November 2nd, 2007, 01:45 PM
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Default Re: Is black plate worth it?

Without delving into the whole 'MA Ulm is worthless' discussion (that I strongly disagree with) let me address the original question about black plate. Just like almost everything in this game when it's usefulness is situational, but I find it quite useful for the simple fact that on a per gold basis the black plate infantry is some of the best meat shields available in a lot of circumstances. You throw a legions of steel on them and they do ignore all but very heavy attacks, and there is very little that can take them down without several hits apiece. Just try and face them with spears or light lances. This is a 10 gold unit.

Any time that you are gold constrained (a state I find myself in a good portion of any game) it's black plate all the way. Ulmish infantry is not there to deal damage, forget about the pikes and weapon choices as none of that is going to be terribly effective against anything but indies anyway. Ulmish infantry has one role - stand there and get hit over and over again, and it's a job they do well and a job the black plate boys do even better.

If you take production-3 and place your castles intelligently you'll have 3-400+ resources and with no real expensive stuff you should be able to crank 'em out steadily. Just realize that they are there to get hit, not to kill your opponents and bring something else to deal damage. Even as research progresses black plate infantry remains cost effective for this roll for quite a while because of their cost. Sure, laying down some thunderstrikes is gonna explode that black plate infantry but I'd much rather have that falling on my 10 gold infantry than 70 gold Vans. The thunderstrikes will end soon enough and at that cost I'll still have infantry left.

What do you do while the bad guys are flailing away ineffectively at your plate? Heck, Ulmish smiths are custom made to be effective combat mages. Real cheap, so you can have a bunch of them and not cry too much if some fall. Summon earth power so they've got reinvig. Destruction + blade wind = uuuuugly. Magma eruption (black plate guys are tough enough to even take a bit of friendly fire without dying). Earth meld those pesky water blessed troops. The Ulmish knights also can pack quite a wallop, just script them to hold and attack so they ride in on the flank after everybody is tied up on the infantry.

Heck, even in the late game the black plate infantry can be fairly effective, 30-40 of the flail guys backed by 2 smiths who cast respectively army of lead/gold + weapons of sharpness along with whatever other buffs you like is gonna be a *damn* effective squad for the cost - you can field dozens of these all day long without slowing whatever your main strategy is (bonus your boosted smiths can also cast petrify once they're done buffing the troops - fear no SCs teleporting in on you).

As far as the forgeable black plate it has one very important feature (same theme as the black plate infantry) - it's dirt cheap. Pesky opponent earthquaking your communions? Put black plate on all your mages and their survivability goes waaay up.
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  #29  
Old November 2nd, 2007, 01:49 PM

jaif jaif is offline
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Default Re: Is black plate worth it?

Btw, at a higher level this point is pretty much moot anyways, at least when it comes to ULM's power. Let's pretend that black plate is highly worthwhile, and thus ULM has better infantry and arbelists.

It doesn't matter. This factor is not going to make up for:

a) poor magic.
b) poor priests.
c) average regular commanders.

If you want to keep the theme of a magic-poor, steel-based civ, you really need to flesh out the non-magic units. More mechanical constructs at a lower level, more "thuggable" commanders (as someone here but it), more special commanders (patrol bonus, asssassins). Simply having better regular troops is not enough.

FWIW, I believe that Tien Chi's regular army is superior to ULMs. Heavy enough units, better choices, more flexible commander layout (with eunuch). I could probably make the same claim about a lot of armies.

-Jeff
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  #30  
Old November 2nd, 2007, 01:58 PM

CUnknown CUnknown is offline
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Default Re: Is black plate worth it?

Hehe, let's please not talk about the rest of Ulm, but just about the black plates. We have beaten that topic to death.

Baalz said:
Quote:
Any time that you are gold constrained (a state I find myself in a good portion of any game) it's black plate all the way.
I pretty much agree with this, but that's the whole discussion here is to figure out if this is true or not. People are arguing that Chainmail guys are superior in just about every conceivable situation.. an assertion that I'm having trouble disproving. I really thought that the black plates would have done better against the spearmen in my tests.

But there are other tests, like against powerful units, and other measures of success rather than just kills/losses. I'm thinking about putting them up against maybe giants or heavy cav and seeing how many rounds they can survive without breaking. If they don't survive longer than the chainmail guys, I'm going to accept that Black Plates suck.

Can you think of any other situation in which Black Plates might be better than Chainmail guys? If so, let's test it and prove these guys wrong.
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