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  #21  
Old February 29th, 2008, 08:09 AM
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Default Re: Captain Kwok\'s Space Empires Nova

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AstralWanderer said: consider an "Engine Overdrive" component. This would work by increasing the capacity of existing engines so providing extra movement but at the cost of engine damage (alternatively, give them higher supply consumption to simulate the extra resources needed to keep engines working).

This would provide the option of greater speed but with the downside of needing regular repairs (and the possibility of being caught flat-footed during this time).
How would this be different from stock Emergency Propulsion?
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  #22  
Old February 29th, 2008, 09:04 AM

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Default Re: Captain Kwok\'s Space Empires Nova

Emergency Propulsion gives a once-off bonus and has no negative effects (aside from the space it uses).
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  #23  
Old February 29th, 2008, 01:15 PM

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Default Re: Captain Kwok\'s Space Empires Nova

Couldn't you put an emergency propulsion onto a repair ship and get extra movement for little cost?
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  #24  
Old February 29th, 2008, 02:32 PM
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Default Re: Captain Kwok\'s Space Empires Nova

Engine wear seems like an interesting concept, but just adds needless complication when you already have the movement, capacity and supply concerns.
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  #25  
Old February 29th, 2008, 06:37 PM
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Default Re: Captain Kwok\'s Space Empires Nova

As a variante , I think "engines-pack structuration", you can consider that placing the engine to have all the output gas/matter/whatever together can be used as a massive afterburner...
this can be a good replacement for solar sail, which normally is dependend of solar wind
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  #26  
Old February 29th, 2008, 07:05 PM
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Default Re: Captain Kwok\'s Space Empires Nova

Simply put the emergency propulsion ability ON the engines, like I did for grit econ.
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  #27  
Old February 29th, 2008, 09:08 PM
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Default Re: Captain Kwok\'s Space Empires Nova

Call them ramscoops.
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  #28  
Old March 1st, 2008, 04:04 PM
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Default Re: Captain Kwok\'s Space Empires Nova

I like the idea of putting them on the engines, but do you have to make so that the emergency points gained outweigh the movement lost from the engine being damaged?
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  #29  
Old March 1st, 2008, 07:24 PM
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Default Re: Captain Kwok\'s Space Empires Nova

If you've got a QNP system, you don't have to worry...
It will simply be a question of whether your ship is big enough that the loss of one engine (which may be less than one move point) is worth the bonus move.
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