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February 5th, 2008, 01:22 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: New Map: Antilarium
Many thanks to Psientist for this very nice map!
I have fixed the problem with provinces 13, 14 being adjacent white pixels. The change is based on the latest version of the .map by efelle.
Edit: Also changed the province names text to black to make it a bit more readable.
Edit: After playing a bit, I realized that water start province 110 is only one province away from land start province 77. Moved 110 start to 131.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 20th, 2008, 03:46 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: New Map: Antilarium
OK - hey, thanks for the kudos folks, and sorry it's been so long since I checked out comments. I've been offline.
I've got an update to the map, which I've playtested a number of times and I think I've got everything fixed, and a few balance enhancements. Cross my fingers!
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June 20th, 2008, 03:51 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: New Map: Antilarium
Here's the revised map graphic, not that you can tell at this size, but it required way too many months of converting the old original art to vector graphics. In the end, I'm not convinced the overall effect is better, but it's certainly good enough to not get in the way of playing.
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June 24th, 2008, 06:02 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: New Map: Antilarium
i love this map !
I love especially those huge indy armies guarding the special provinces. I have more fun testing out how to beat those guardian armies than beating the AI nations :-)
Please make more maps like this !
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June 24th, 2008, 06:39 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: New Map: Antilarium
I just started an SP game on this map (I don't know how I missed it the first time around). It's very nice. I hope to use the huge indy armies as training for MP games.
One problem I had, though...the start position at 94 has a site modded onto it. This will knock out a national site if a nation has 4 sites (eg, Sauromatia).
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June 27th, 2008, 10:59 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: New Map: Antilarium
hmm. Good point about region 94. I wasn't aware it would have that effect. I'll note that for any future updates.
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July 13th, 2008, 03:26 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: New Map: Antilarium
OK, I'm working on version 3 of this map. Playing around with implementing a custom mod to implement with the map, so now it can contain custom armies and guardians for the Wells, not to mention custom magic sites. It will take a while, so be patient, but I think it will be a big improvement.
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