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  #21  
Old February 5th, 2008, 01:22 AM
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Default Re: New Map: Antilarium

Many thanks to Psientist for this very nice map!

I have fixed the problem with provinces 13, 14 being adjacent white pixels. The change is based on the latest version of the .map by efelle.

Edit: Also changed the province names text to black to make it a bit more readable.

Edit: After playing a bit, I realized that water start province 110 is only one province away from land start province 77. Moved 110 start to 131.
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File Type: zip 579379-Ant20080206.zip (1.88 MB, 191 views)
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  #22  
Old June 20th, 2008, 03:46 AM
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Default Re: New Map: Antilarium

OK - hey, thanks for the kudos folks, and sorry it's been so long since I checked out comments. I've been offline.

I've got an update to the map, which I've playtested a number of times and I think I've got everything fixed, and a few balance enhancements. Cross my fingers!
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  #23  
Old June 20th, 2008, 03:51 AM
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Default Re: New Map: Antilarium

Here's the revised map graphic, not that you can tell at this size, but it required way too many months of converting the old original art to vector graphics. In the end, I'm not convinced the overall effect is better, but it's certainly good enough to not get in the way of playing.


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  #24  
Old June 24th, 2008, 06:02 PM
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Default Re: New Map: Antilarium

i love this map !
I love especially those huge indy armies guarding the special provinces. I have more fun testing out how to beat those guardian armies than beating the AI nations :-)

Please make more maps like this !
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  #25  
Old June 24th, 2008, 06:39 PM
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Default Re: New Map: Antilarium

I just started an SP game on this map (I don't know how I missed it the first time around). It's very nice. I hope to use the huge indy armies as training for MP games.

One problem I had, though...the start position at 94 has a site modded onto it. This will knock out a national site if a nation has 4 sites (eg, Sauromatia).
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  #26  
Old June 27th, 2008, 10:59 PM
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Default Re: New Map: Antilarium

hmm. Good point about region 94. I wasn't aware it would have that effect. I'll note that for any future updates.
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  #27  
Old July 13th, 2008, 03:26 AM
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Default Re: New Map: Antilarium

OK, I'm working on version 3 of this map. Playing around with implementing a custom mod to implement with the map, so now it can contain custom armies and guardians for the Wells, not to mention custom magic sites. It will take a while, so be patient, but I think it will be a big improvement.
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