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  #21  
Old July 18th, 2007, 01:39 PM
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Default Re: New patch??

Quote:
lch said:
Quote:
Edi said:
I really need to get cracking on the typos...
When you have the typos "fixed", would you open the patch up for peer review before it is applied? Then some other people have a chance to find things which you may have overlooked.
The only part of the code I've seen are the description files and you need to ask Kristoffer that. You can take my word for it that I did spend over a month going over a string dump and fixing everything I found and Kristoffer gave me the actual source files to work with because most of the work was already done. I've caught a couple of very minor stylistic things from the nation descriptions which I'm redoing and a couple of other changes I went over with Kristoffer, but other than that it's going to be a straight find and replace.

I cannot give you the source files, but I can give you the strings extracted from the dump and accompanied by the fixed versions so you can look them over yourself. I'll be doublechecking everything as I fix it, so you will have a very hard time finding anything. If you do, let me know, but there are thousands of typo fixes there, from misspellings to grammar to punctuation, so much more than what was reported in the in-game typo thread. Enjoy yourself.

I will warn you that not QUITE everything will be fixed by what I do, since not all of the strings (such as event descriptions, including global enchantment texts or name lists) are in the description files and those will be left up to KO and JK.

Fixed strings attached.
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File Type: zip 537133-Dom3_StringsFixed_All.zip (183.1 KB, 165 views)
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  #22  
Old July 18th, 2007, 01:56 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New patch??

Quote:
lch said:
Quote:
Edi said:
I really need to get cracking on the typos...
When you have the typos "fixed", would you open the patch up for peer review before it is applied? Then some other people have a chance to find things which you may have overlooked.
You mean just the typo fix list?
The patch gets a peer review by the beta group prior to release
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  #23  
Old July 18th, 2007, 02:48 PM

Ironhawk Ironhawk is offline
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Default Re: New patch??

Quote:
Kristoffer O said:
Anyway, I think a nation will generally benefit from me playing it. So if there are other nations percieved as unfun, weak, or graphically unpleasant let me know for my next MP signup.
Hey KO, I know other people have mentioned Abysia - but I just wanted to point out a pet peeve I have with them. Abysia is "immune to death scale" in terms of suppply, right? But the fact is that Aby cannot ever take Death scale because all its mages will die off... basically immediately. Any chance you can do something about that?
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  #24  
Old July 18th, 2007, 03:03 PM

Sombre Sombre is offline
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Default Re: New patch??

I it's too late to do anything about that - the manual and that ability gives new players the idea that Abysia should pick death scales, when in fact it's suicide for them. Can't do much about that,.. other than maybe make death not alter Abysia's income either.
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  #25  
Old July 18th, 2007, 03:53 PM

Ironhawk Ironhawk is offline
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Default Re: New patch??

No disrespect, but who are you do say that? Clearly Aby has special code that protects it from the supply checks. All that needs to be done is to place a similar check into the death component of the old age affliction code. This does not seem so back-breaking of a request.
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  #26  
Old July 18th, 2007, 04:07 PM

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Default Re: New patch??

Or simpler yet, decide that Abyssia's non-human mages have longer lives than humans. Enough to compensate for their fire magic at least. Or drop their starting ages.

That's even moddable.
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  #27  
Old July 18th, 2007, 04:11 PM

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Default Re: New patch??

You could houserule Abysia's units to have higher maxages. Maybe it's one of the quirks of being magma creatures.

-Max

Edit: Whoops, Jeff beat me to it.
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  #28  
Old July 18th, 2007, 04:11 PM

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Default Re: New patch??

That would be easy, yeah. But I dont know if its thematically in line with what the devs had in mind for Abys mages. After all, "the light that burns twice as bright burns half as long". They just need to not be effected by Death, like they are supposed to be
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  #29  
Old July 18th, 2007, 04:13 PM
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Default Re: New patch??

Why should everyone live longer than humans? I like shortlived Abysians They are supposed to burn out! I'm more inclined to make them cheaper and even more short lived.

Edit: Or since we like them expensive, just make them more short lived
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  #30  
Old July 18th, 2007, 06:10 PM
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Default Re: New patch??

Quote:
Edi said:
I cannot give you the source files, but I can give you the strings extracted from the dump and accompanied by the fixed versions so you can look them over yourself.
That's exactly what I wanted. Having the original *.txt file and a patch (you know the *nix command "patch"?) would have been better maybe, but this is still very good. Please commit your final version when you have compiled it again.
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