I started with the Warlock, which is a ton of fun.
You can summon elementals of 4 types, bind them (if a single, larger one spawns) or let them fight for you, summon giants or elemental lords. You can also summon elemental beings which give you a chance of summoning a champion that can use items. Your apprentice can do the same but is less efficient (takes more gems).
Binding earth elementals (emeralds) give you more hp (though it's more of a damage shield, as it doesn't heal), and you can keep adding them. Fire (rubies) give you a fire attack, which, like earth, is scalable. Water (emeralds) give you a healing ability and diamonds let you fly.
Cool thing about this class is that the elemental lords you can summon in a creature that is actually more efficient at summoning elementals than you are
![](http://forum.shrapnelgames.com/images/smilies/happy.gif)
They can also lead and change the season. Earth can change it to spring, fire to summer, emeralds to autumn and diamonds to winter.
Anyone else try the Warlock? I couldn't figure out if there is any benefit in binding multiple water or air elementals
![](http://forum.shrapnelgames.com/images/smilies/confused.gif)
. Also, for some strange reason, sometimes when I summon in an elemental lord, it's just a "critter" that can't lead, summon or change the season.
![](http://forum.shrapnelgames.com/images/smilies/confused.gif)
Is this a bug or is there some kind of criteria?