quote:
Originally posted by Jubala:
Talenn, I don't think it's quite that bad. After all, 8 out of 10 of the cultural modifiers do work. Granted, it's two of the most interesting, but still.
Production modifiers in culture don't work also (have checked that again), and I guess that ground combat modifiers could be corrupted also...
So the only working cultures are: Traders, Artisans, Scientists, Schemers, Xenophobes.
That's less than 50%.