.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #21  
Old May 30th, 2007, 12:28 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Rate of feedback on nation mods

It would either be very expensive, or possibly a summon. Either way I'd make sure it was balanced,.. IF I did the nation.

What I'd really like is someone interested in warhammer to help me with the coding - at the moment I'm into making graphics, but the coding of nations and units is getting to be a bit of a headache. Actually that goes for a few of my mods - a helping hand would not go amiss :]
Reply With Quote
  #22  
Old May 30th, 2007, 12:30 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Rate of feedback on nation mods

I think warhammer nations would be a bit... flat, somehow, compared to dominions nations. I don't quite know what I mean, but I think there's a reason that Kristoffer avoided the typical fantasy stereotypes, and why the nations in dominions seem so interesting.

I think that's also the reason that I think I like, say, Ulm Reborn and Arga Dis a good deal more than Sylvania and Teutanion. They just feel much more dominions-y.

I guess the difference is perhaps links to real-world cultures? I'm not sure. If you could come up with a dominions-style nation consisting of rat-men though, that might well be awesome. It could even draw on warhammer for many of the units, but would have a different feel. Exactly what culture you might base a ratmen nation on though, I'm not sure. I'm sure there are plenty of very interesting possibilities though.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #23  
Old May 30th, 2007, 01:43 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Rate of feedback on nation mods

I see what you mean; warhammer is a pure fantasy setting which draws a lot less from the fascinating history of cultures worldwide,... yet I have always been partial to the setting. As much as I like the 'dominions way', I think there's something to be said for some gritty 'arcade' fantasy.

I'd rewrite things the same way I did for Avernum - make sure there's a credible fit with the dominions world if at all possible, but not change too much. Zepath's mods, for instance, were clearly very much influenced by warhammer, yet were different enough that they don't quite satisfy my urge to see the Warhammer Orcs, Skaven, Elves etc I know well slapping each other around in the Dom3 engine.

But I do want to hear from more people about this - perhaps Warhammer is not too popular amongst the Dom crowd.
Reply With Quote
  #24  
Old May 30th, 2007, 06:28 PM

CelestialGoblyn CelestialGoblyn is offline
Corporal
 
Join Date: Oct 2006
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
CelestialGoblyn is on a distinguished road
Default Re: Rate of feedback on nation mods

I love Warhammer and I'd really love to see Warhammer stuff modded to Dominions.
I even writted down some projects myself, but never got around to actually making them...
Reply With Quote
  #25  
Old May 30th, 2007, 07:12 PM

BandarLover BandarLover is offline
Sergeant
 
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
BandarLover is on a distinguished road
Default Re: Rate of feedback on nation mods

WAAAAUUUGGGHHHHHH!!!! (A little over the top?)

I actually enjoy Zepath's Warhammer inspired mods BECAUSE they differ from DOM 3's mythology inspired nations. I would love a Skaven-based nation or, dare I hope it, a Greenskin nation.

WAAAAAUUUUUGGGGGGGHHHHHHHH!!!!!!
Reply With Quote
  #26  
Old May 30th, 2007, 07:28 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Rate of feedback on nation mods

I agree about the hugeness of the content available in Dominions. For instance, I'm really intrigued by the idea of importing Master of Magic units (was that Foodstamp's project?), but I haven't downloaded the mod, just appreciated the screenshots, because I'm so overwhelmed just playing with the three or four nations I've tried so far in vanilla. (EA C'tis, Helheim, LA Agartha, and that's basically it.) On the other hand, there's no reason I can't grab some mod nations for my AI opponents and maybe I should give that a try some time.

A single game can occupy me for weeks or months. Dominions is a BIG game.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #27  
Old May 30th, 2007, 07:48 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Rate of feedback on nation mods

Quote:
Sombre said:
What about if the mod brought something which was already familiar to the game? [snip]

However warhammer or Lord of the Rings is, so would people be interested in seeing nations based on these in the game? I don't much like LOTR but I could do warhammer nations no problem, provided there's some interest (other than my own).
I think this idea of importing content is sound. I'd be more likely to download and use a mod nation (for myself or the AI) if I already had some kind of emotional connection to the nation. I'd LOVE to use a mod based on any of the following:

* Malazan Book of the Fallen (I've got a bare-bones version that I made for the T'lan Imass)
* David Eddings' Belgariad (Angaraks, Alorns, Arends, Nyissans, Tolnedrans, etc.)
* Raymond E. Feist's Riftwar and/or Serpentwar series. (Kelewan, the Kingdom of the Isles, the Saaur, Dreadlords)
* Something from Terry Pratchett's Discworld. Maybe not a nation, but perhaps a couple of heroes or summons, or a poptype if poptype modding becomes possible.

To a certain extent, balance takes a backseat to flavor with some of these, especially the "bad guy" nations. If the Angarak units are slightly too cheap, well, evil Angarak hordes traditionally outnumber the good guys anyway.

Alternatively, I'd love to read a book based on one of the mods in this forum. But it's probably easier to go the other direction.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #28  
Old May 31st, 2007, 10:37 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Rate of feedback on nation mods

I would love to play some warhammer mods. Skaven in particular. It was a while since I played WFB, but I still have a Dark Elf army somewhere. Screaming bell could be a national construct much like the juggernaut.

I think I personally prefer clich�-mods and rip-off-mods, since I can get into them quickly and get a grip. Since I do not play very much dom3 nowdays I would probably not give myself time to get into an entirely new nation, i.e. I'm lazy when it comes to dom3 playing.

If I were to play seriously and with other players I would probably prefer a game with new ones, if balanced that is.

A lotr mod would be great. During the development of Dom PPP a friend made a six player (3 vs 3) scenario on a homemade middle earth map. It was a very fun, but not fully balanced game. It was unmodded, but fun anyway. Ermor was placed in Mordor, Jotun in Isengard, Vanheim in Lorien and Rivendell, Ulm in Gondor and Man in Rohan. Not sure who the last one was. Abysia as Haradrim perhaps.
__________________
www.illwinter.com
Reply With Quote
  #29  
Old May 31st, 2007, 11:13 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Rate of feedback on nation mods

Yeah, maybe I'm coming round. Go skaven!

I reckon (without having put much thought in) they might be the most interesting Warhammer nation to do. Orcs and goblins are cool too, but my need for them was covered by Vaettiheim. The elves and Bretonnians are basically already done by Sylvania and Teutanion respectively. The undead races are kind of covered already. Lizardmen are a bit like C'tis. I suppose there's dwarves and dark elves as well, but they're not as interestingly different as skaven.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #30  
Old May 31st, 2007, 11:16 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Rate of feedback on nation mods

Well in that case I'll stick it on my to-do list and have a quick go at graphics in the next hour or so, see how viable it is.

Couple of additions to the above army list - Plague Monks and Plague Priests with poison res, plus poison cloud producing censor bearers. Also the Verminlord Greater Daemon as a high end national summon. It's amazing how well 90% of warhammer stuff actually fits in dom3.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.