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May 14th, 2007, 02:19 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Awesome units/spells
I have to agree with QM stating that LA Agartha's Ktonian Necromancers are AWESOME. 200 gold, sacred and recruitable everywhere they have E2D2F1 110% EDFS. The low cost, sacred tag and the fact that they are recruitable everywhere means you can get alot of them very quickly for little cost(both long and short term) and with their research ability(8 base+the ability to forge dwarven hammers, skull mentors and lightless lanterns) you can easily win the research race.
They have access to LA Agarthas great national summons(including umbrals, sepulchrals and SC Tomb Oracles) and also have access to awesome battlefield magic such as bladewind, gifts from heaven, the magma spells, petrification and earthquake(E3 with boots+summmon earthpower or lucky E4 with either of those), raise skeletons/dead, nether darts, troop protection buffs, weapons of sharpness, strength of giants ect.
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May 14th, 2007, 02:38 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Awesome units/spells
In Dom 2 I stopped high-MR SC's with Vine Bows pretty well. They aren't full AoE but I think I have seen them kill one target and entangle another in the same square. Storm of Thorns is nice, though better for hitting groups than for handling SC's.
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May 14th, 2007, 03:20 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
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Re: Awesome units/spells
If you want to take out a high MR SC try the bow of botulf, suddenly the MR isnt that high
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May 14th, 2007, 04:15 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Awesome units/spells
I agree that Ktonian necromancers are terrific. However, with their low precision (7 including old age penalties) some spells that would otherwise be terrific (Gifts From Heaven in particular) are perhaps less so. I've seen GFH stones deviate 10-12 squares from the target centerpoint when the caster is maybe 15 squares away. I expect Bladewind suffers from this to a lesser extent; it's not really a problem for Magma Eruption or of course Petrification.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 14th, 2007, 04:18 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Awesome units/spells
I tend to stick with experienced mages when using Gifts from heaven for that very reason but thanks for pointing that out max, its a very valid point.
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May 14th, 2007, 05:07 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Awesome units/spells
Gift from the Heavens =/= Gift of Reason!
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May 14th, 2007, 06:36 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Awesome units/spells
In theory, Gifts From Heaven can equate to Gift Of Reason...
... if it lands on a feeble-minded mage who can survive bodily destruction in a way which happens to cure the affliction.
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May 14th, 2007, 08:29 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Awesome units/spells
Sorry, what was that about Gift of Reason? I'm confused.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 14th, 2007, 08:58 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Awesome units/spells
Quote:
MaxWilson said:
Sorry, what was that about Gift of Reason? I'm confused.
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Oh, heh, nevermind. I had lots of tabs open and was reading a thread which centered on GoR, then skipped to this one and thought that Shovah got it wrong, it seems. Nevermind, I'm just confused myself...
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May 14th, 2007, 08:38 PM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
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Re: Awesome units/spells
I have several favorites.
The Firbolg from Awaken Sleeper saved my bacon in my EA R'Lyeh SP game I finished recently. Fairly tough with decent leadership and the standard ability really made them shine for me.
Dai Onis are just cool! Big and nasty with a good amount of magic and able to throw fire and get dirty in melee, on top of having to be 'killed' twice make these guys rock. Being a demon for anti-demon spells, and the gluttony sting a little (I am not overly concerned about the -research since I don't make these guys for reading ) , but these issues are minor to me compared to their value.
Mandahas from the Lanka national spell. These guys served me well. Similiar to my Dai Oni comments above and even worse gluttons, and have that nasty fire vulnerability, but so good in so many ways.
Demon Knights also have rocked for me. High protection and morale combined with a hard-hitting punch. I prefer Infernal Crusade to get a bunch at once over the single summons of course.
Vastness'. All I can say is:Buwahahaha!
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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