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  #21  
Old April 9th, 2007, 12:14 PM
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Default Re: Tir na n\'Og and Eriu

Quote:
Gandalf Parker said:
That would be confusing. Is there any case of that being done in the game now?

Reanimation and raise dead battlespell.
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  #22  
Old April 9th, 2007, 01:35 PM

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Default Re: Tir na n\'Og and Eriu

Any idea of when we will be playing these two, fun nations?
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  #23  
Old April 10th, 2007, 01:36 PM
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Default Re: Tir na n\'Og and Eriu

Not too far into the future. We will make some early age fixes as well.
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  #24  
Old April 10th, 2007, 03:06 PM

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Default Re: Tir na n\'Og and Eriu

Like toning down Helhirdlings a little so I can play Helheim without getting mocked? : )

-Max
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  #25  
Old April 10th, 2007, 04:00 PM
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Default Re: Tir na n\'Og and Eriu

Changes to helheim are on the agenda. Some have been implemented. We're experimenting with glamour right now. Quite important as there is about to be another glamour nation.
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  #26  
Old April 10th, 2007, 06:08 PM

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Default Re: Tir na n\'Og and Eriu

I see that Svartalfs are now capital-only. I presume this is for thematic reasons, because otherwise you wind up with a nation of little dark dwarves and a smattering of Vanir leaders. : ) I'm a little disappointed because I haven't found any other good recruitable-anywhere mages so far in my limited playing time, but I guess this will just be the motivation I need to try out some other nations. I guess Marverni and LA Agartha might be interesting.

-Max
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  #27  
Old April 10th, 2007, 06:44 PM

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Default Re: Tir na n\'Og and Eriu

Quote:
Kristoffer O said:
Changes to helheim are on the agenda. Some have been implemented. We're experimenting with glamour right now. Quite important as there is about to be another glamour nation.
I'd love to see "strategic glamour" ie units not showing up on the stragic map, be limited to the dominion of the nation in question. That way, you don't want to venture into the territory of helheim, because they might be hiding anywhere, but if the vanir march into the desert, you would see exactly where they are. Thematic, and a bit more balancing.
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  #28  
Old April 10th, 2007, 06:57 PM
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Default Re: Tir na n\'Og and Eriu

An aside on how undead animation appears to work:

The internal code supports unit-lists from which you can summon units. If you want to do this with spell modding, take a summoning spell and set the damage to -1 or -2 (depending on whether you want soulless or longdead), or -3 (if you want to summon the things you get from the Soul Trap). I haven't experimented fully but I would think this works for anything that takes a unit ID in place of a damage value. Those unit lists, in turn, can vary from nation to nation, which is why Animate Dead etc. gives different units for different nations.

So, for the wild hunt to work this way, the internal data on global 75 (the id for wild hunt) would need to be altered so that instead of making unit #780 and a bunch of whatever else, it made a draw from unit-list -X and a bunch of draws from unit list -Y. Those unit-lists could then be defined differently for different nations.

It could be done but it's a lot of work for Johan.

As for bonuses when casting spells - I believe that this bonus only exists as "spell #,bonus # of effects", and since Wild Hunt is a global, it can't have a # of effects increase. This I'm not sure of, though - might be code that enables discounts or something by spell ID buried in there.

--

Are there going to be a lot of tweaks or just a few?
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  #29  
Old April 10th, 2007, 07:15 PM

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Default Re: Tir na n\'Og and Eriu

I enjoy ribbing on Helhiem as much as the next man, but to be honest I'm not exactly invested in doing more than that. It's a nation.

And I wouldn't like to see glamour itself acted against... it's just so damn /usefull/ as a game mechanic, as is. Strategic stealth and battle-field cloaking. Keep it in there so that it'll be available.
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  #30  
Old April 11th, 2007, 12:23 PM
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Default Re: Tir na n\'Og and Eriu

There is currently no change to the strategic use of glamour. Although Jonathan's suggestion was quite nice from a thematic perspective.
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