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  #21  
Old May 12th, 2007, 04:48 PM
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Default Re: Haida Gwaii 1.02

Since I have uploaded 1.02 with the new graphics, there have been about 30 downloads. I was wondering what you guys think of the new graphics?
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  #22  
Old May 12th, 2007, 07:04 PM

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Default Re: Haida Gwaii 1.02

Not gotten to try em just yet. Got an anniversary party I'm going to tonight, will later promise.
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  #23  
Old May 13th, 2007, 06:49 PM

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Default Re: Haida Gwaii 1.02

They look very good Foodstamp, really professional. The quality of the graphics in the mods here has gone up incredibly recently.

If I were to have one criticism, it'd be that the Moksgmol(sp?) is probably a bit on the bright side.
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  #24  
Old May 13th, 2007, 07:36 PM

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Default Re: Haida Gwaii 1.02

Odd, my first post this morning didn't seem to stick. Wierd.

I like your graphical work. You changed just enough to make them look distinct. Nothing too flashy, but solid. I also must agree with Llamabeast, the Moksm...big bear thing, does look a bit bright.

One other thing I noticed, though you say you didn't change Toad warrior or Toad commanders, they did look like a Titan and Lady of Love respectively. Course, I was playing the game with your Gaea mod as well, don't know if the two just cross-interfered numberwise or not.

Good job as usual, Foodstamp. Looking forward to future work from you.
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  #25  
Old May 13th, 2007, 08:13 PM

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Default Re: Haida Gwaii 1.02

The toad things looked fine to me. Maybe it was a clash.
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  #26  
Old May 13th, 2007, 10:37 PM
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Default Re: Haida Gwaii 1.02

Bandar, that sounds like a mod conflict. If the problem persists let me know and I will compare the two mods to make sure I did not use a monster reference twice. I keep an excel spreadsheet to prevent such mishaps but it is very possible that I made such a mistake because Haida was made before I started keeping track.

Thanks for the compliments on the graphics guys. So the spirit bear is the only eye sore? I will look into giving him a new graphic and maybe adding a few more surprises to the mod
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  #27  
Old August 11th, 2007, 01:39 PM

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Default Re: Haida Gwaii 1.02

Did you intend to give them an admin 20 fort in their cap?

This is not a complaint at all, just curious.
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  #28  
Old August 13th, 2007, 09:08 PM
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Default Re: Haida Gwaii 1.02

Aye. Haida Gwaii was my first attempt at modding. I gave them a River Fort because I thought it was thematic. As far as balance goes, a 20 admin fort may be a bit underpowered, but at the time my understanding of game mechanics did not include admin of forts.
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  #29  
Old August 14th, 2007, 01:13 AM

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Default Re: Haida Gwaii 1.02

Cool, thanks for letting me know. One other thing - would you consider giving Haida access to a fourth path? They have great NAW magic, but most early nations have more path variety.
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  #30  
Old August 14th, 2007, 02:02 PM
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Default Re: Haida Gwaii 1.02

In the spirit of full disclosure - I've been *****ing at Sombre that he overnerfed the nation when he CBM'd it.

But If I win the game that'll be, shall we say, rather less of a persuasive argument .
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