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  #21  
Old March 26th, 2007, 08:49 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Mod help?

Your windows is probably set to "hide known extensions" or something like that.

Try right-clicking on the file and selecting rename. Or selecting properties
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  #22  
Old March 26th, 2007, 10:04 PM
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Default Re: Mod help?

I believe I can help you with this issue.

When you are ready to save your work, you need to click file ----> save as.

This will bring up the save as box showing the directory you intend to save the file in. Here is the part to pay attention to .

Towards the bottom, you will see a field labeled "Save as type:". This field needs to be changed to "all files"

Once you have selected all files. Save your work as filename.dm .

This will save the file as an actual dm file instead of filename.dm.txt like you are doing currently.

I hope this helps!
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  #23  
Old March 26th, 2007, 10:35 PM

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Default Haha Yay!! I program!!


Awesome!! That worked Sombre. Thank you guys again for the fast and varied help. And yes, I did need to pay attention. Missed a step the first time and nearly put my head thru the monitor.

Wow I'm so stoked, just over that little thing. Don't know what else to say.

Thanks again everyone.
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  #24  
Old March 26th, 2007, 11:25 PM

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Default Re: Haha Yay!! I program!!

Sombre? I think you mean foodstamp. Sounds like you're on your way though.

If you need any help don't hesitate to ask. A lot of the stuff that seems obvious to us actually took a while to work out.
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  #25  
Old March 27th, 2007, 08:32 AM

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Default Re: Haha Yay!! I program!!

Yes Foodstamp. Told ya I was stoked!
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  #26  
Old March 27th, 2007, 08:32 PM

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Default More information, more questions....

O.K. I'm still flying high after finally getting my mod to show up and now I think it's about time to let you guys in on what exactly I am trying to do. This way, maybe you will all see something I need to add or whatever.

It's no real big mod. I was actually inspired by Frank Trollman's Themiskyra mod (For those that may not know, it makes all of the various Amazon tribes a playable LA nation. Very dif. from Sauromatia). I'm attempting to create a late era nation of unified Barbarian tribes, basically just taking all those indy barbarians and making them playable as a stand alone nation. I want to use reg barbarians and the barb light cavalry as the 'regular' troops and was thinking of making the 'tribes' barbarians (i.e- Wolf tribe, Deer tribe, Bear tribe) as sacred troops. The melee units, not their archers. I know as a LA nation, they would be severely handicapped against other more heavily armored nations and thought to balance that out by making them more magic friendly than the other LA nations. I want to use the Barbarian Chiefs and Barbarian Lords as commanders, with EA Ulm mages to compliment the other 'tribes' mages. Should be very doable with in game graphics.

After getting my mod to show up, I've now attempted to change a unit or two from the Haida mod that I am using as a template. I've basically added barbarians, replacing the first two Haida units, tweaked their stats a little, and then fired up the mod to see if the changes took. The two units were indeed different but they were graphics I've not even seen in game before. Unless barbarians now wear golden armor with shiny helmets and a broadsword, that is.

I used the sprite image (I thought) in the Dom DB list but it wasn't the right unit that appeared. None of the stat changes were there either, nor the description. Where did I go wrong? (again).

I also don't know what to use as the #itemslots number. I picked 3334 from the modding docs itemslots table. (I still get a headache just trying to read thru that document.)

There you go. What I really need is for someone to come to my house and look over my shoulder and tell me what to do. But barring that ever happening, I'll just pick your brains here. Also, any suggestions on this mod are of course welcome.
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  #27  
Old March 27th, 2007, 09:44 PM
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Default Re: More information, more questions....

Try this to get the standard itemslots for a commander...

#itemslots 13574 (should give you all the slots including 2 misc slots)

As far as your graphic dilemma goes, post what monster number you are copying sprites from and I will tell you which one it matches with. Also let me know the name of the unit you wish to use graphics from and I will hunt them down for you if the database is incorrect.

As far as the description problem and stat changes, I would need to see the code your using for those units to be able to help you better.

I will PM you my email address so I can help you make this mod
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  #28  
Old March 27th, 2007, 10:21 PM

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Default Re: More information, more questions....

Just paste a bit of the code in a post here and we'll soon see what's up.
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  #29  
Old March 27th, 2007, 10:29 PM
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Default Re: More information, more questions....

Yes, please post. For every poster that are at least a dozen lurkers. Public questions and public answers helps many.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #30  
Old March 27th, 2007, 10:33 PM

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Default Re: More information, more questions....

O.K. here is what I have coded in for my mod. Could it be the #newmonster number giving me fits? I admit I don't really understand what most of this is or does.


Barbarian
#newmonster 2700
#name "Barbarian Warrior"
#copyspr 139

#descr "Life in the wastelands is very tough and these warriors start at a young age learning how to survive on next to nothing. The Barbarian Warriors are near reckless in their thirst for battle and fight for the pillage of spoils that comes afterwards."

#ap 12
#mapmove 2
#hp 13
#prot 8
#size 2
#str 12
#enc 2
#att 11
#def 11
#prec 10
#mr 9
#mor 9
#gcost 13

#nametype 100
#itemslots 3334

#weapon 11
#armor "Full Leather Armor"

#pillagebonus 1

#wastesurvival

#end
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