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April 11th, 2007, 12:56 AM
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Re: Martial arts nations...
So auroch units are most important?
I'll get an auroch template done. Other than that, it's best to stick to the early era stuff for the moment I figure. I think it's also a good idea to get the graphics done which are least like substitute dom3 ones. As for which subs you could use, I suggest you look through the 'filing cabinet' map so you can see all the monster artwork in vanilla. Some of that stuff would work fine.
The children, auroch units and buck imps need graphics most urgently I figure, so I'll start with them. Children dressed in rags ok? Any particular colour? Are they wearing slave collars?
Buck-imps wise, give me a little bit more info. Colour? Are they the same size as humans, hunched over,...? Do you want them to stick out (brightish colours) or be drab and nasty looking? (brown rags etc)
I googled aurochs and got a lot of nice material. I can give the more important aurochs longer horns, maybe metal spikes/caps attached to the horns ala war elephants etc.
I find doing graphics more relaxing than doing codes, but I'm not a great artist by any means, so you could probably use some other people helping and/or learning to do more yourself graphics wise. My first couple of efforts at dom3 graphics were pretty awful, but I got the hang of it quick enough.
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April 11th, 2007, 01:34 AM
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Major General
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Join Date: Feb 2005
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Re: Martial arts nations...
The children are wearing slave collars. Rags probably, certainly no armor.
The Buck Imps are wearing bone armor (the troll is in leather, though.) So the armor should probably be off-white, beige or light gray. They're supposed to be about 5' tall but heavy set, and they probably have lousy posture to boot. I recall that they came in a number of different colors, including black and green. It's been a while since I read the books, though. Green skin and off-white armor would look cool. They don't look human, and don't look cheerfully garish or silly.
This isn't my first foray into pixel art - I did some for Warlords II and III, for example. I tried extensively before concluding that I was just no good at it. I have a very poor sense of what is even recognizable - it's not so much that what I try to draw is ugly, as that people can't tell what it's supposed to be, which is pretty disastrous.
Anyway, thanks!
-TNDP
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 11th, 2007, 02:02 AM
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BANNED USER
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Re: Martial arts nations...
Cool. I did some stuff for W3 LR - made several warhammer based nations. But the pixel art there was too time consuming, making all the frames. Bleh.
I'll go with greenish or ruddy skin for the imps. Heavy, not gangly. Bone armour. Gotcha.
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April 11th, 2007, 12:40 PM
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Re: Martial arts nations...
Ahahahahah. Oh man it's harder to do auroch cavalry than I thought. I made three prototypes and decided to go with one of them, then promptly messed it up and overwrote a good save of it
Long story short the reason I'm laughing is I decided to see what my second favourite prototype looked like mounted,.. then I got seriously carried away. The end result is attached and is one weird looking cavalry.
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April 11th, 2007, 01:58 PM
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Re: Martial arts nations...
And here's a grey lizardman I knocked up based on a modified exile graphic.
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April 11th, 2007, 03:34 PM
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Major General
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Re: Martial arts nations...
Nice! Thanks!
How do you want to be credited?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 11th, 2007, 05:30 PM
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Brigadier General
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Re: Martial arts nations...
With cash?
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April 11th, 2007, 09:49 PM
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Re: Martial arts nations...
Heheh. No credit needed. Are you relatively happy with the look of the auroch? (forget the rider, that one I did doesn't really look like any of the units you described, I just got carried away) I had some other shapes I was working on; one that looked more like a buffalo and so on.
The lizard is finished though. I can give you the tgas or you can just make them from that bmp.
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April 12th, 2007, 12:11 AM
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Major General
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Join Date: Feb 2005
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Re: Martial arts nations...
Will make from bmp.
I rather like the black rider with a whip - the auroch is quite handsome. I might use him as a hero.
I'll just credit you as sombre - unless you want not to be associated with the image library
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 12th, 2007, 01:05 PM
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BANNED USER
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Re: Martial arts nations...
Ok after ten minutes or so tinkering with barding I have something more to show and need input. I don't know much about Persian or Assyrian barding, but I googled it and found some pictures and I also had a book with some nice sassanid heavy barding in it, so I started a couple of barding prototypes. Not trying to make a polished looking graphic, just get the design of the barding/saddle roughly right. I had a more complicated design but in the end this simple one
It's not finished at all, it's basically just a rough marker showing where the barding will be. You could also use it as a placeholder I guess, although it would look pretty bad ingame. Anyway, I need to know if this was the kind of barding you had in mind, or if you wanted less, or some other style entirely. This has kind of a cataphract feel to it but you can still see the colour of the auroch underneath and there's lots of opportunity for detail on top. A closeup of a persian barding pic is above it. Lemme know what you think. I figure this is good experience if I want to start messing around with other weird kinds of cavalry :]
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