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January 17th, 2007, 02:19 PM
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Shrapnel Fanatic
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Re: [request for help] unique provinces ideas
It doesnt really matter if any of them are "ok" if we can get alot of them. If any of them are super disastrous or abit too much benefit for the amount of fight, it will balance off by showing up so rarely.
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January 17th, 2007, 02:51 PM
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Major
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Re: [request for help] unique provinces ideas
Here's a few more:
Land Name: The Devouring Deep
Terrain: Deep Sea
Commanders: 3 Basalt King
Troops: 5 Monster Fish, 5 Sea Serpent, 10 Kraken
Poptype: no special
Magic sites: Basalt Pillars, Kraken Pit, Basalt Statue
Land Name: Valley of Despair
Terrain: Farmland
Commanders: 1 Succubus, 5 Circle Master, 10 Conjuror
Troops: 100 Ghoul, 20 Bone Fiend, 10 Fiend of Darkness
Poptype: no special
Magic sites: Haunted Torture Chamber, Black Tower, The Demon Gate
Land Name: End of Dreams
Terrain: Swamp
Commanders: 4 Dracolich
Troops: 100 Soulless
Poptype: no special
Magic sites: Leper Fens, Temple of Darkness, Gore Swamps
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January 17th, 2007, 03:25 PM
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Major General
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Re: [request for help] unique provinces ideas
The Ancient Presence is from one of the more vicious and rare events in the game -- almost the entire population of the province dies, and the Ancient Presence leads a group of mandragoras or mannikin (can't remember which right now) to attack the garrison.
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January 17th, 2007, 03:33 PM
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Major
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Re: [request for help] unique provinces ideas
It's both Mandragora and Mannikin, over 100 of them in total. Very nasty.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 17th, 2007, 03:53 PM
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Shrapnel Fanatic
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Re: [request for help] unique provinces ideas
I should backtrack on "too much". We probably shouldnt use unique magic items. And putting too many of the same type of magic site might not be good.
But if you list 3 or 4 sites then that province will only get them if it has empty slots. If it has 2 already then it will only get 2 of the suggested. You might want to list magic sites in the order of importance
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 17th, 2007, 04:14 PM
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General
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Re: [request for help] unique provinces ideas
Could anyone give me a detailed description of the Ancient Presence unit? I'd like to base a Pretender for an Ivy Kingdom nation off of it. Thanks for your help!
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January 17th, 2007, 04:33 PM
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Second Lieutenant
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Re: [request for help] unique provinces ideas
Quote:
Gandalf Parker said:
I should backtrack on "too much". We probably shouldnt use unique magic items. And putting too many of the same type of magic site might not be good.
But if you list 3 or 4 sites then that province will only get them if it has empty slots. If it has 2 already then it will only get 2 of the suggested. You might want to list magic sites in the order of importance
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I can add the #killfeatures flag to the province (always, or only for some special provinces, as needed)
Note also that there can be multiple terrains types required for the same province (for exemple, a valley might need "farm" and "border mountain" at the same time)
One more thing : All preset provinces will have an "author" value assigned, that will automatically be added in the comments of the province in the ouput map file
@gandalf and alls others : from a previous post you made in the forum, I plan to add to the province the total count of land and sea neighbours. So yes it will be possible to create uniques provinces that require "lake" or "island", or even "hidden" (province with no neighbours, only way in or out by teleport spells, the random map generator sometimes make some when mountain percent chance is high)
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January 17th, 2007, 04:48 PM
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Shrapnel Fanatic
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Re: [request for help] unique provinces ideas
I think I could take some time just going thru the magic sites and creating logical provinces for many of them. Why dont the sites that allow me to summon or recruit xxxxxxx cause me to have to battle xxxxxxxx. Ghouls, mummies, trolls, enchantress, magi, villains, etc etc.
And sites that dont do much but have cool names. Haunted Village, Ancient Temple, Graveyard of the Damned.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 17th, 2007, 04:59 PM
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Major
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Re: [request for help] unique provinces ideas
It's fun just looking at the magic site list for inspiration. Mine's for Dom2 though, is there one for Dom3? There are some new sites I think.
What kind of province would have a Temple of Darkness? A terrible swamp, naturally, full of corpses and reeking of decay. Who would rule such place? Four Dracoliches, of course, commanding and army of people they've killed.
More provinces coming up tomorrow.
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January 17th, 2007, 06:13 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: [request for help] unique provinces ideas
Thanks Teraswaerto, your provinces are great
You have a list of magic sites at http://www.dom3minions.com/docs/ , but there is no description of their efects, only their names.
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