.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old January 12th, 2007, 01:42 AM

void void is offline
Corporal
 
Join Date: Dec 2003
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
void is on a distinguished road
Default Re: Counter to darkness spell?

Increasing Stealth -- A very funny idea. What's the use of Stealth IN battle, and how are you supposed to grant your sacred troops "blessed" OUT the battle?

Think Twice never hurts.
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
Reply With Quote
  #22  
Old January 17th, 2007, 04:16 PM

Ewierl Ewierl is offline
Sergeant
 
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
Ewierl is on a distinguished road
Default Re: Counter to darkness spell?

Quote:
B0rsuk said:
Yyyes, all we need are 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' style deadlocks.
Fun.
A better solution would be to have the counter be a 'Grant Darkvision' spell. If it only affects a small number of troops at a time, or only grants partial darkvision, it seems properly balanced to counter a darkness strategy without entirely eliminating its value.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.