.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old January 3rd, 2007, 08:00 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Forge

For that matter, the "aging" system could be applied to temples and labs. Older temples might spread Dominion faster and themselves produce the occasional advanced troop, while Labs might allow you to perform rituals for less over time, because you're assumed to have collected magical apparatus which can be reused or recycled. Better, older labs might also let you make or summon new types of undead, demons, etc. while at the same time increasing the chance for a magical catastrophy as the "land itself over time became warped by the vast concentration of magical power pouring out, until the very waters and forests and ground itself spewed forth abomination".
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #22  
Old January 3rd, 2007, 11:24 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Forge

Endoperez, magic is present and we have access to it. The Romans attempted quite extensively and earnestly to use magic, but it wasn't working for them nearly as well as, say, concrete. Dom3 however postulates a world in which the forces of the elements, the moon, nature, death, faith, and blood sacrifice are resources as easy to tap as, for instance, pulleys. They are in and of themselves a "sort" of technology that improves with research and application. I'm certain that if you dropped the Greko-Roman empire into a Dominions world, within 50 years they'd be coming up with all manner of new uses for magic, even if they had no power of magic within themselves to begin with. So there's no reason that technology and magic can't be interwoven, and no reason they can't develope along separate lines-magical "scientists" developing spells, performing rituals, coming up with new ideas, and magical "engineers" forging magic items, creating machines and technology, and utilizing ALL the forces and resources around them-not just the so called "magic" ones, but also the ones we use. They'd even be able to tap into things we can't, that you wouldn't necessarily call magic, like the Void. There's room for both, and there's room for faith, as well.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #23  
Old January 4th, 2007, 09:00 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Forge

Magic can be researched, and it does change the world. However, even if a mage can enchance the walls of a city, the masons of the city can't build a new castle whose walls are as good as the magically enchanced ones.

A historical empire dropped into Dominions world would come up with uses for magic, of course. All the nations in Dominions already have come up with all kinds of uses for magic. Many have uses for Faith too, for that matter (Arcos scrying dominion, MA C'tis Miasma dominion, etc, and then all the spells that work better in your own dominion). However, this has taken much longer than 50 years. Why do you think technology would be any easier to develop?

Magic and technology can and have been interwoven in Dominions. Ulm uses Black Steel armors! EA Arcoscephale has build flying contraptions! LA Man mages have siege bonus and can spy, doubtless with the help of simple Earth and Air magic! EA Vanheim and Helheim commanders use magical armors! EA Atlantis has Basalt Spears and Armors! And then there's Caelum who uses magical weapons and armor throughout all ages... But all of these combinations are heavily guarded secrets. The ways of mass-forging Black Steel were forgotten between middle and late ages. After Early age, the only flying armor is the super-heavy Stymphalian suit of bronze wings. LA Atlantis had to steal the secret of ice equipment from Caelum. The changes you suggest are too drastic for anything but time to solve.
Reply With Quote
  #24  
Old January 5th, 2007, 09:42 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Forge

Technology is already there, it doesn't need to develope up from nothing. If the Romans landed in Dom3 World, they wouldn't find themselves surrounded by primitive cavemen unless they happened to have Cave Men neighbors but that's not what we're talking about. I'm not saying that because a nation has a Forge they'll suddenly leap ahead in the technological arms-race, I'm saying the Forge will give them more avenues and more choices. They can devote more resources towards specialization, not technological wonder-making, just specialization, something most if not all successful nations have done, usually within single generations, and often within just a few years. Something that also often enough LEADS to innovation, but, it's much more matters of fashion, hunch, elitism, taste, community, family and fad, than it is a matter of genius.
Look at the American Revolutionary War for example (hint-there are better examples): Everyone more or less had access to pretty much the same technology, there weren't the huge innovations brought on by the conditions of the Civil War, but basically it was English against English, with some addition of mercenaries and foreign soldiers of fortune etc, but basically everybody spoke the same language and prayed to the same god. Yet you'll find there was an ENORMOUS variety to the troops both sides deployed. You had everything from Indian skirmishers to White Indian-fighters to German Hessian knights to Kentucky longriflemen, and plenty of variety within the rank-and-file of the English and American infantries/calvalries. It's logical and it happens that nations develope different units for different purposes, and it seems to be the nature of war that fighters come in endless variety. Look at modern weapons-at it's most basic, a gunpowder weapon is a bullet, a barrel, a trigger, and the internal and external mechanisms which work together to propel that bullet to, into, and possibly through a target. A gun is superior to any weapon which has come before it to the point where an army armed with pretty much any kind of decent modern gun will defeat any army armed with more primitive weapons, providing the more primitively armed army doesn't have huge advantages over the one with the guns, and yet look at the incredible variety of guns. Yes, we modern folk can produce our ideas more quickly than people could in the past, but the answer isn't technology by itself, it's the reality of war and the reality of human response to warfare and strategy. The Forge represents a nation's ability to put the kinds of strategy that we call "mixed arms" "diversity of arms" and "arms-logistics" into effect in the game. It also represents a nation's internal diversity and a truer model of what the "unit" and the "fighter" really were.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.