Re: Suggestions to the devs: improving ME Ulm
Few things:
MA Ulm's PD is WONDERFUL! It's insane, really. Arbalests don't fire that often, but they can damage anything without Air Shield, and they are medium infantry with shortswords against that something WITH Air Shield, often accompanied by the very heavy infantry you get from PD over 20.
Ulm Arbalests are very good, actually. They're VERY slow to make, but work surprisingly well even without support from the other troops.
Re: 10% chance on Master Smiths:
Turn 26 on a blitz game. I had had at most 6 provinces in the blitz. I had acquired a second castle late into the game, but hadn't gotten any Master Smiths with funny randoms from there. I had pretty much managed to keep to the 1 mage/turn rule. I had one Master Smith with Earth random, two with Air, and one with Astral. Statistically, I was a bit ahead - 23 or so Smiths and 4 Master Smiths makes for almost 18 per cent... but I was "due" two any way. One in ten adds up pretty fast when you don't recruit anything else. Ulm is also one of the nations that can pretty easily aim for a second castle early in the game without forgoing military - they just build Black Plate inanftry.
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