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  #21  
Old November 2nd, 2006, 07:23 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New Mod: Angelic Crusade

hey Amos:
Are your mods using different numbers from the empty slots? Im considering a huge game using ALL of the nations and debating adding a MOD to give the empty nations at least a name and a flag. But if they have to download a mod to play then maybe I will wait till you fill up the empty slots then make it that they have to download all of yours so they can AI into the game.
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  #22  
Old November 2nd, 2006, 07:25 PM
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Default Re: New Mod: Angelic Crusade

a george rr martin mod would be awesome
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  #23  
Old November 2nd, 2006, 09:30 PM
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Default Re: New Mod: Angelic Crusade

Quote:
Amos said:
Tnx Boron . Now my head is starting to swell.

You did really an amazing job, especially if we also take into account the speed with which you published your mods .

Quote:
Amos said:
I just got "Dark Crusade" and it will take me a while to finish it. But after that I got ideas for two more mods: the MA Nephilim and the Horror Scourge mods.
I never bought Dawn of War unfortunately. I hope they release a gold version soon with Dawn of War + both expansions so that i can buy it too
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  #24  
Old November 2nd, 2006, 11:59 PM
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Default Re: New Mod: Angelic Crusade

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I never bought Dawn of War unfortunately. I hope they release a gold version soon with Dawn of War + both expansions so that i can buy it too
"Dark Crusade" is a stand alone expansion with all the races present for SP.

Quote:
Poster: Gandalf Parker

hey Amos:
Are your mods using different numbers from the empty slots? Im considering a huge game using ALL of the nations and debating adding a MOD to give the empty nations at least a name and a flag. But if they have to download a mod to play then maybe I will wait till you fill up the empty slots then make it that they have to download all of yours so they can AI into the game.

Gandalf the custom races numbers are 67-79. None of my mods use existing nations. All the numbers I use (for nation, units, weapons, armor and sites) are listed at the beginning of each *.dm . The nation numbers I used are 70-72.

P.S. I just noticed that Blood Elves dont have their nation listed at the beginning Its 70.
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  #25  
Old November 3rd, 2006, 01:14 AM
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Default Re: New Mod: Angelic Crusade

i don't remember if it's possible or not, but would it be possible to package all of your mods into one big mod?
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  #26  
Old November 3rd, 2006, 03:33 AM
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Default Re: New Mod: Angelic Crusade

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Poster: paradoxharbinger

i don't remember if it's possible or not, but would it be possible to package all of your mods into one big mod?


I think it is (never tried this before). Why do you ask? I think its better this way. You can turn off any mod you dont want to use. If you had it packaged into one then you would have to use them all or not at all.
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  #27  
Old November 3rd, 2006, 11:57 PM

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Default Re: New Mod: Angelic Crusade

Quote:
Amos said:

Gandalf the custom races numbers are 67-79.


Uhm be careful here, because i think Late Age R'lyeh has nation number 67. The modding manual states that 67 is free, but it also states that is taken by LA R'lyeh in another table. And actually when i modded nation 67, LA rlyeh disappeared
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  #28  
Old November 4th, 2006, 12:12 AM
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Default Re: New Mod: Angelic Crusade

He has my nations chart now which is taken directly from the game and fills in other info.
http://www.dom3minions.com/docs/nations.txt

edit: You are correct. My list also looks like 67 should be avoided.
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  #29  
Old November 4th, 2006, 03:07 AM
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Default Re: New Mod: Angelic Crusade

New version 0.13.
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  #30  
Old November 12th, 2006, 10:13 PM
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Default Re: New Mod: Angelic Crusade

Minor graphics change. There was a bug with the chariot sprite.
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